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Is 5e the Least-Challenging Edition of D&D?
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<blockquote data-quote="tetrasodium" data-source="post: 7934398" data-attributes="member: 93670"><p>I don't use ddb & don't allow it at my table because I'm not willing to allow someone's ddb subscription to dictate how I can run the game, but still had huge pushback & had to remove two players from my campaign over it.</p><p></p><p>as to your comment about the healing, there was some detailed back & forth about that several pages ago. Party got sucked into ravenloft at level 5 & became subject to slow natural healing/heal kit dependency but was only able to purchase two for the group. Between adivine soul scorlock (alice) Bard(chuck) & paladin (bob) the only use of those 20 heal kit charges was one time the rogue just said he was using it while AB&C were "spending a lot of time asking everyone's hit points & burning heals one by one asking after each heal/lay on hands" immediately after someone cast tiny hut (wrongly) thinking they'd be impervious to attack. Never have the two burned all slots & left anyone lacking enough hp to care so even getting ambushed would be ok for a quick nova before getting all of their spell slots back. after 2-3 months like that in ravenloft they still have 18-19 charges left.</p><p></p><p>Heal kit dependency & slow natural healing are going to make a big impact on the party with few heals, but with multiple heal casting PC's it's a complete nonissue</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7934398, member: 93670"] I don't use ddb & don't allow it at my table because I'm not willing to allow someone's ddb subscription to dictate how I can run the game, but still had huge pushback & had to remove two players from my campaign over it. as to your comment about the healing, there was some detailed back & forth about that several pages ago. Party got sucked into ravenloft at level 5 & became subject to slow natural healing/heal kit dependency but was only able to purchase two for the group. Between adivine soul scorlock (alice) Bard(chuck) & paladin (bob) the only use of those 20 heal kit charges was one time the rogue just said he was using it while AB&C were "spending a lot of time asking everyone's hit points & burning heals one by one asking after each heal/lay on hands" immediately after someone cast tiny hut (wrongly) thinking they'd be impervious to attack. Never have the two burned all slots & left anyone lacking enough hp to care so even getting ambushed would be ok for a quick nova before getting all of their spell slots back. after 2-3 months like that in ravenloft they still have 18-19 charges left. Heal kit dependency & slow natural healing are going to make a big impact on the party with few heals, but with multiple heal casting PC's it's a complete nonissue [/QUOTE]
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Is 5e the Least-Challenging Edition of D&D?
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