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General Tabletop Discussion
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Is 5e the Least-Challenging Edition of D&D?
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<blockquote data-quote="dave2008" data-source="post: 7934565" data-attributes="member: 83242"><p>First I wrote the forumla wrong (bracket in wrong place), it is (CON mod + STR mod) x SIZE. Medium is 1 (L = 2, H = 3, G = 4). So for most humanoids it is simply CON mod + STR mod</p><p></p><p>Death at 0, no death saves. But you could add them if you want.</p><p></p><p> We don't other than the standard, you can say they are unconscious rather than dead at 0.</p><p></p><p> </p><p></p><p>That makes some sense. I think there are lots of ways to add more grit & "realism" to our base system, but my group wasn't interested in going that next level.</p><p></p><p>Possibly, right now the only thing we do is that any extra healing after healing BHP is lost. You have to cast another spell of spend HD to heal up your HP.</p><p></p><p>I guess I should explain a little how it works. </p><p>1) AC works normally.</p><p>2) You take damage to HP first. When that is gone, you take damage to BHP.</p><p>2a) We had a rule that crit take damage from both (which makes sense to me), but it was too deadly for my group. I have thought about bringing back, confirmation roles for crits to see if that helps.</p><p>3)Any hit to your BHP, the damage is first reduced by your armors DR (AC-10). Since your BHP are so few it makes heavy armor more valuable.</p></blockquote><p></p>
[QUOTE="dave2008, post: 7934565, member: 83242"] First I wrote the forumla wrong (bracket in wrong place), it is (CON mod + STR mod) x SIZE. Medium is 1 (L = 2, H = 3, G = 4). So for most humanoids it is simply CON mod + STR mod Death at 0, no death saves. But you could add them if you want. We don't other than the standard, you can say they are unconscious rather than dead at 0. That makes some sense. I think there are lots of ways to add more grit & "realism" to our base system, but my group wasn't interested in going that next level. Possibly, right now the only thing we do is that any extra healing after healing BHP is lost. You have to cast another spell of spend HD to heal up your HP. I guess I should explain a little how it works. 1) AC works normally. 2) You take damage to HP first. When that is gone, you take damage to BHP. 2a) We had a rule that crit take damage from both (which makes sense to me), but it was too deadly for my group. I have thought about bringing back, confirmation roles for crits to see if that helps. 3)Any hit to your BHP, the damage is first reduced by your armors DR (AC-10). Since your BHP are so few it makes heavy armor more valuable. [/QUOTE]
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Is 5e the Least-Challenging Edition of D&D?
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