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Is 5e the Least-Challenging Edition of D&D?
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<blockquote data-quote="Lanefan" data-source="post: 7934971" data-attributes="member: 29398"><p>Is there a minimum value, or does someone who starts with Str 8 and Con 10 end up with -1 BP?</p><p></p><p>Also, this must give Giants etc. a massive h.p. boost. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>OK.</p><p></p><p>On the surface, and numerically, your system ends up hewing pretty close to what we've done in 1e forever: body points (BP).</p><p></p><p>They're rolled on a small die, with your Con score setting a floor value, such that most adventurers have somewhere between 2 and 5; barring something truly exceptional this is locked in for life once rolled. Death is at -10. On top of these you get your Fatigue Points (FP) which are the hit points you'd normally get by class and level. BP + FP = HP.</p><p></p><p>BP are harder to cure than FP. If you go to or below 0 you roll a consciousness check, it needs to be lower (on a d20) than your Con score modified <strong>only </strong>by your current h.p. total. Someone with Con 13 who's at -2 needs to roll 11 or less to stay upright. (there's various other rules around curing after going below 0)</p><p></p><p>Same here, except in some very uncommon situations.</p><p></p><p>Not the same here, and while it makes heavy armour more valuable I'd also be concerned it makes squshies just that much squishier.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7934971, member: 29398"] Is there a minimum value, or does someone who starts with Str 8 and Con 10 end up with -1 BP? Also, this must give Giants etc. a massive h.p. boost. :) OK. On the surface, and numerically, your system ends up hewing pretty close to what we've done in 1e forever: body points (BP). They're rolled on a small die, with your Con score setting a floor value, such that most adventurers have somewhere between 2 and 5; barring something truly exceptional this is locked in for life once rolled. Death is at -10. On top of these you get your Fatigue Points (FP) which are the hit points you'd normally get by class and level. BP + FP = HP. BP are harder to cure than FP. If you go to or below 0 you roll a consciousness check, it needs to be lower (on a d20) than your Con score modified [B]only [/B]by your current h.p. total. Someone with Con 13 who's at -2 needs to roll 11 or less to stay upright. (there's various other rules around curing after going below 0) Same here, except in some very uncommon situations. Not the same here, and while it makes heavy armour more valuable I'd also be concerned it makes squshies just that much squishier. [/QUOTE]
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Is 5e the Least-Challenging Edition of D&D?
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