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General Tabletop Discussion
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Is 5e the Least-Challenging Edition of D&D?
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<blockquote data-quote="dave2008" data-source="post: 7935191" data-attributes="member: 83242"><p>What I use for monsters is: small is X.5 and tiny is X.25. My current group doesn't have any small characters, but a previous one had a halfling and it worked fine. </p><p> Not sure what you mean, but here are some adjustments we made:</p><ol> <li data-xf-list-type="ol">Initially we had crits take max damage from HP and rolled damage from BHP. I liked the idea because to me a crit should be a true hit. However, PCs are more heavily affected by crits and my players didn't like how deadly it became.</li> <li data-xf-list-type="ol">We initially also rolled on the lingering injuries table every time you took BHP damage; however, this became to gritty for my group and we dropped it.</li> <li data-xf-list-type="ol">Since I still like idea of crit damage going to BHP, I thought about bringing back the concept of "confirming" a critical. I think I've got buy-in to try the idea after we finish our current mission.</li> <li data-xf-list-type="ol">Armor becomes much more valuable and desired. It gives a real benefit to heavy armor. It makes it much more popular than medium or light armor.</li> <li data-xf-list-type="ol">It works similar to the old -10 HP rule in that you have a bit of buffer, but here your still up an running - and scared as hell (I think partially because your still up and not being ignored). Once someone is into there BHP they are asking for healing or looking for a tactical retreat.</li> <li data-xf-list-type="ol">We are currently running a low magic campaign and there was some frustration with the slow rate of healing BHP so we allowed a Medicine check to increase the healing to 1 BHP / long rest. The DC is 20-your current BHP total.</li> </ol></blockquote><p></p>
[QUOTE="dave2008, post: 7935191, member: 83242"] What I use for monsters is: small is X.5 and tiny is X.25. My current group doesn't have any small characters, but a previous one had a halfling and it worked fine. Not sure what you mean, but here are some adjustments we made: [LIST=1] [*]Initially we had crits take max damage from HP and rolled damage from BHP. I liked the idea because to me a crit should be a true hit. However, PCs are more heavily affected by crits and my players didn't like how deadly it became. [*]We initially also rolled on the lingering injuries table every time you took BHP damage; however, this became to gritty for my group and we dropped it. [*]Since I still like idea of crit damage going to BHP, I thought about bringing back the concept of "confirming" a critical. I think I've got buy-in to try the idea after we finish our current mission. [*]Armor becomes much more valuable and desired. It gives a real benefit to heavy armor. It makes it much more popular than medium or light armor. [*]It works similar to the old -10 HP rule in that you have a bit of buffer, but here your still up an running - and scared as hell (I think partially because your still up and not being ignored). Once someone is into there BHP they are asking for healing or looking for a tactical retreat. [*]We are currently running a low magic campaign and there was some frustration with the slow rate of healing BHP so we allowed a Medicine check to increase the healing to 1 BHP / long rest. The DC is 20-your current BHP total. [/LIST] [/QUOTE]
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Is 5e the Least-Challenging Edition of D&D?
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