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General Tabletop Discussion
*Dungeons & Dragons
Is 5e the Least-Challenging Edition of D&D?
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<blockquote data-quote="Chaosmancer" data-source="post: 7936113" data-attributes="member: 6801228"><p>Not really, I'd probably describe the player feeling a strange sensation along with the attack, like something pulsing deeper into the wound. </p><p></p><p>If the attack described doesn't raise a flag, I wouldn't shocked if the players never investigate, because they have no reason to. Though, them feeling sick or out of sorts is also a good sign for later on.</p><p></p><p></p><p></p><p></p><p>Again, there is no evidence they did not take GM's into account when going through the data. Just because we on the survey taking side didn't notice anything does not mean a professional company who is aware of these factors didn't account for them within the data. </p><p></p><p>Additionally, I'm not even fully convinced that it would be needed. The more I think on it, the more the rules for the players are most important. They determine how the game is interfaced with. Traps and how they work are based on player perception and saving throws. Monsters are based off of player combat. Even if the system was designed solely with input from players, I don't know if it would end up making a poor game for DMs, because the DM running is more concerned with what the players can do that they are building and running other sections of the game. If that was clear, I'm not sure I'm phrasing it quite right.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7936113, member: 6801228"] Not really, I'd probably describe the player feeling a strange sensation along with the attack, like something pulsing deeper into the wound. If the attack described doesn't raise a flag, I wouldn't shocked if the players never investigate, because they have no reason to. Though, them feeling sick or out of sorts is also a good sign for later on. Again, there is no evidence they did not take GM's into account when going through the data. Just because we on the survey taking side didn't notice anything does not mean a professional company who is aware of these factors didn't account for them within the data. Additionally, I'm not even fully convinced that it would be needed. The more I think on it, the more the rules for the players are most important. They determine how the game is interfaced with. Traps and how they work are based on player perception and saving throws. Monsters are based off of player combat. Even if the system was designed solely with input from players, I don't know if it would end up making a poor game for DMs, because the DM running is more concerned with what the players can do that they are building and running other sections of the game. If that was clear, I'm not sure I'm phrasing it quite right. [/QUOTE]
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Is 5e the Least-Challenging Edition of D&D?
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