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Is 5e the Least-Challenging Edition of D&D?
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<blockquote data-quote="fearsomepirate" data-source="post: 7936570" data-attributes="member: 7021420"><p>Now we've gone from "this isn't there at all" to "yes, it's there, but it's different." That's moving the goalposts if I ever saw it.</p><p></p><p></p><p></p><p>No, it's really not. All the things the 5e Fighter can do as part of the base class add up to the sum of, and I'm being generous here, about 4 or 5 3.5 feats. Every STR-based Fighter proficient in Athletics basically starts off at Level 1 with better versions of Improved Grapple, Improved Trip, and Improved Bull Rush, to name a few. And every character in the game has a better version of Dodge.</p><p></p><p>Then, as you level up, since the 5e Fighter takes zero penalties from moving, the 3.5 Fighter needs even more feats just to keep up. The 5e Fighter's damage doubles when he picks up a 2nd attack and up 50% with his 3rd; the 3.5's does not, hence the need for various feats to try not to be bad at your job.</p><p></p><p>Now, as far as the OP goes, it is certainly a lot more <em>challenging</em> to make a 3.5 Fighter that isn't bad than in 5e, since in 5e, the Fighter isn't a bad base class. In 5e, write "Fighter" on your sheet. Congratulations, you've built a good Fighter. It sure is trickier to do that in 3.5. But, once you've selected the feats that allow you to do meaningful damage and move before attacking, the actual tactical choices you have in combat usually amount to "move," "knock the thing down," and "hit the thing."</p><p></p><p></p><p></p><p></p><p>You don't need variant rules to use Action Surge or Shove. They're in the base rules in the PHB.</p></blockquote><p></p>
[QUOTE="fearsomepirate, post: 7936570, member: 7021420"] Now we've gone from "this isn't there at all" to "yes, it's there, but it's different." That's moving the goalposts if I ever saw it. No, it's really not. All the things the 5e Fighter can do as part of the base class add up to the sum of, and I'm being generous here, about 4 or 5 3.5 feats. Every STR-based Fighter proficient in Athletics basically starts off at Level 1 with better versions of Improved Grapple, Improved Trip, and Improved Bull Rush, to name a few. And every character in the game has a better version of Dodge. Then, as you level up, since the 5e Fighter takes zero penalties from moving, the 3.5 Fighter needs even more feats just to keep up. The 5e Fighter's damage doubles when he picks up a 2nd attack and up 50% with his 3rd; the 3.5's does not, hence the need for various feats to try not to be bad at your job. Now, as far as the OP goes, it is certainly a lot more [I]challenging[/I] to make a 3.5 Fighter that isn't bad than in 5e, since in 5e, the Fighter isn't a bad base class. In 5e, write "Fighter" on your sheet. Congratulations, you've built a good Fighter. It sure is trickier to do that in 3.5. But, once you've selected the feats that allow you to do meaningful damage and move before attacking, the actual tactical choices you have in combat usually amount to "move," "knock the thing down," and "hit the thing." You don't need variant rules to use Action Surge or Shove. They're in the base rules in the PHB. [/QUOTE]
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