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General Tabletop Discussion
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Is 5e the Least-Challenging Edition of D&D?
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<blockquote data-quote="Ashrym" data-source="post: 7936704" data-attributes="member: 6750235"><p>[USER=93670]@tetrasodium[/USER] </p><p></p><p>aid another = help</p><p>bull rush = shove</p><p>charge = dash</p><p>disarm = disarm (it's an option in the DMG)</p><p>feint = feint (via battlemaster or martial adept feat)</p><p>fighting defensively = dodge</p><p>grapple = grappling</p><p>overrun = overrun (it's an option in the DMG)</p><p>sunder = </p><p>splash weapon = falls under improvised weapon</p><p>spring attack feat = mobility feat</p><p>trip = shove</p><p>turn undead = turn undead</p><p>two weapon fighting = two weapon fighting</p><p></p><p>Terrifying rage is more of the berserker's intimidating presence ability. Demoralizing an opponent via intimidation is not any different going between editions. Describe an action that's clear on the intent and go for it. Ability / skill checks are less restricted to what a character can try in 5e because of the bounded accuracy, and more restricted if a person wants epic skill checks like balancing on clouds.</p><p></p><p>5e loses sunder and adds mark (DMG option), cleaving (DMG option), hitting cover (DMG option), creature climbing (DMG option), dodge, and disengage. There are attacking an object rules in the DMG but normally a person would disarm it first then it counts as an unattended object. That's all in the PHB and DMG</p><p></p><p>Feint isn't open to everyone but then again neither are turn undead or rage. Battlemaster (or martial adept) add to that list or improve on items within it. So do other feats.</p><p></p><p>5e doesn't have a shortage of options in that regard, especially considering the basic system is meant to be simple and avoid bonuses that turn into hamster wheel number inflation. It's WAI.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 7936704, member: 6750235"] [USER=93670]@tetrasodium[/USER] aid another = help bull rush = shove charge = dash disarm = disarm (it's an option in the DMG) feint = feint (via battlemaster or martial adept feat) fighting defensively = dodge grapple = grappling overrun = overrun (it's an option in the DMG) sunder = splash weapon = falls under improvised weapon spring attack feat = mobility feat trip = shove turn undead = turn undead two weapon fighting = two weapon fighting Terrifying rage is more of the berserker's intimidating presence ability. Demoralizing an opponent via intimidation is not any different going between editions. Describe an action that's clear on the intent and go for it. Ability / skill checks are less restricted to what a character can try in 5e because of the bounded accuracy, and more restricted if a person wants epic skill checks like balancing on clouds. 5e loses sunder and adds mark (DMG option), cleaving (DMG option), hitting cover (DMG option), creature climbing (DMG option), dodge, and disengage. There are attacking an object rules in the DMG but normally a person would disarm it first then it counts as an unattended object. That's all in the PHB and DMG Feint isn't open to everyone but then again neither are turn undead or rage. Battlemaster (or martial adept) add to that list or improve on items within it. So do other feats. 5e doesn't have a shortage of options in that regard, especially considering the basic system is meant to be simple and avoid bonuses that turn into hamster wheel number inflation. It's WAI. [/QUOTE]
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Is 5e the Least-Challenging Edition of D&D?
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