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Is 5e the Least-Challenging Edition of D&D?
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<blockquote data-quote="fearsomepirate" data-source="post: 7937328" data-attributes="member: 7021420"><p>Yes, you do "builds" in 5e by multiclassing to take advantage of archetype features. And? Your point originally was that it is <em>impossible </em>to create a crit-fishing build. Your new point, is, I guess, sure it's possible, but you are mad that you have to do it with multiclassing instead of feats.</p><p></p><p></p><p></p><p>The "problems" you raised were a list of things that you thought are impossible in 5e. When everyone piled on to prove you wrong by citing the actual rules, you shifted modes to saying the real problem is that those things don't matter [because other ad-hoc reasons].</p><p></p><p>The <em>real </em>problem is that it's now obvious to everyone, particularly those of us who have been DMing 5e since it came out, that you don't really know 5e at all. You don't know the rules, the mechanics, the classes, or the spells.</p><p></p><p></p><p></p><p>To the extent your strategy consists of selecting feats, it's not something you can change when faced with a new monster, since 3.5 doesn't allow hot-swapping feats. If you didn't build your Fighter for massive spike damage, and the DM throws in a monster that can only be killed that way, then your actual strategy is to wait it out while the casters take care of it (i.e. 99% of high-level 3.5 play).</p></blockquote><p></p>
[QUOTE="fearsomepirate, post: 7937328, member: 7021420"] Yes, you do "builds" in 5e by multiclassing to take advantage of archetype features. And? Your point originally was that it is [I]impossible [/I]to create a crit-fishing build. Your new point, is, I guess, sure it's possible, but you are mad that you have to do it with multiclassing instead of feats. The "problems" you raised were a list of things that you thought are impossible in 5e. When everyone piled on to prove you wrong by citing the actual rules, you shifted modes to saying the real problem is that those things don't matter [because other ad-hoc reasons]. The [I]real [/I]problem is that it's now obvious to everyone, particularly those of us who have been DMing 5e since it came out, that you don't really know 5e at all. You don't know the rules, the mechanics, the classes, or the spells. To the extent your strategy consists of selecting feats, it's not something you can change when faced with a new monster, since 3.5 doesn't allow hot-swapping feats. If you didn't build your Fighter for massive spike damage, and the DM throws in a monster that can only be killed that way, then your actual strategy is to wait it out while the casters take care of it (i.e. 99% of high-level 3.5 play). [/QUOTE]
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Is 5e the Least-Challenging Edition of D&D?
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