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General Tabletop Discussion
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Is 5e the Least-Challenging Edition of D&D?
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<blockquote data-quote="tetrasodium" data-source="post: 7937666" data-attributes="member: 93670"><p>ability drain & negative levels were tools to be used sparingly but they were incredibly powerful tools where even the possible threat was one worthy of heavy consideration. Doing away with any realistic chance of AoO's & hugely increasing the range on so many things causes problems if you try to just add some of the things needed for gameplay like I described in 5e.</p><p></p><p></p><p>As to doing that without magic weapons.... all the DR's I used were dr5/bludgeoning dr5/piercing & dr5/ good or silver. Silver is pretty readily available even in most non/low magic settings & games given that it's ont of the default currencies outside of darksun. I included an absurdly high number of elemental weapons (2-3 in one party?)in order to show how differently DR made them work from 5e's more dice on the magical hurt stick method & show some of why people grouse about it. in my experience, most magic weapons were not laden with elemental dice & they were super magical when you found one(equivalent to a +1). even without magic, Beric Dondarrion managed to make a flaming sword in GoT (at least the book version). You could easily say that a wetstone or lead core makes a slashing/piercing/bludgeoning weapon have a similar +1d6 effect as these if you wanted to have nonmagic and use those creatures and have a weapon that was reliably decent against things even when the weapon was a damage type it was strong against. Alternately you could remove the DR from those creatures or use a poison coated weapon for +1d6.... you could even say that silver does +1d6 against unnatural things like undead fiends & so on in your no/low magic world</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7937666, member: 93670"] ability drain & negative levels were tools to be used sparingly but they were incredibly powerful tools where even the possible threat was one worthy of heavy consideration. Doing away with any realistic chance of AoO's & hugely increasing the range on so many things causes problems if you try to just add some of the things needed for gameplay like I described in 5e. As to doing that without magic weapons.... all the DR's I used were dr5/bludgeoning dr5/piercing & dr5/ good or silver. Silver is pretty readily available even in most non/low magic settings & games given that it's ont of the default currencies outside of darksun. I included an absurdly high number of elemental weapons (2-3 in one party?)in order to show how differently DR made them work from 5e's more dice on the magical hurt stick method & show some of why people grouse about it. in my experience, most magic weapons were not laden with elemental dice & they were super magical when you found one(equivalent to a +1). even without magic, Beric Dondarrion managed to make a flaming sword in GoT (at least the book version). You could easily say that a wetstone or lead core makes a slashing/piercing/bludgeoning weapon have a similar +1d6 effect as these if you wanted to have nonmagic and use those creatures and have a weapon that was reliably decent against things even when the weapon was a damage type it was strong against. Alternately you could remove the DR from those creatures or use a poison coated weapon for +1d6.... you could even say that silver does +1d6 against unnatural things like undead fiends & so on in your no/low magic world [/QUOTE]
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Is 5e the Least-Challenging Edition of D&D?
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