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Is 5e the Least-Challenging Edition of D&D?
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<blockquote data-quote="tetrasodium" data-source="post: 7937713" data-attributes="member: 93670"><p>That was part of flanking, but It's more complicated than just adding facing because adding them without it amounting to permanent advantage if you have more than one melee type in the group requires rebuilding all the missing AoO rules. Take this example fight</p><p>[ATTACH=full]119332[/ATTACH]</p><p></p><p>In 5e if you add flanking, A&B can just swing around to the left & right of C while completely ignoring D without suffering from even a single AoO resulting in both flanking and facing to be games with no risk or effort despite the huge power of ignoring a shield or gaining advantage because 5e allows you to use your full movement (or even dash for double)to run circles around a creature without suffering an AoO unless you move away.</p><p></p><p>So because they did away with any meaningful tactical impact of AoO's on the battlefield you could say anything but a 5 foot step when moving between threatened squares, but now you need to consider if cunning action & every other ability that lets you move in combat needs a special exemption or not & while your at it should preemptively go through every action & ability to decide what now provokes an AoO <em>before</em> your players start asking till one day they ask for a list. Later on you get a new player & hand them a spiral bound booklet of houserules saying chapter one covers AoOs & changes to class abilities for them.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7937713, member: 93670"] That was part of flanking, but It's more complicated than just adding facing because adding them without it amounting to permanent advantage if you have more than one melee type in the group requires rebuilding all the missing AoO rules. Take this example fight [ATTACH type="full"]119332[/ATTACH] In 5e if you add flanking, A&B can just swing around to the left & right of C while completely ignoring D without suffering from even a single AoO resulting in both flanking and facing to be games with no risk or effort despite the huge power of ignoring a shield or gaining advantage because 5e allows you to use your full movement (or even dash for double)to run circles around a creature without suffering an AoO unless you move away. So because they did away with any meaningful tactical impact of AoO's on the battlefield you could say anything but a 5 foot step when moving between threatened squares, but now you need to consider if cunning action & every other ability that lets you move in combat needs a special exemption or not & while your at it should preemptively go through every action & ability to decide what now provokes an AoO [I]before[/I] your players start asking till one day they ask for a list. Later on you get a new player & hand them a spiral bound booklet of houserules saying chapter one covers AoOs & changes to class abilities for them. [/QUOTE]
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Is 5e the Least-Challenging Edition of D&D?
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