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Is 5e the Least-Challenging Edition of D&D?
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<blockquote data-quote="Monayuris" data-source="post: 7939462" data-attributes="member: 6859536"><p>Deadly is indeed challenging. When the game is more deadly, more thought, care, and strategy needs to be considered in order to succeed. With games like B/X and OSR games, which have death at zero hit points, save or die poisons, and minimal hit points, you have to approach the game from beyond just the rules. The rules will not help you and you don't have a safety net to fall back on. You have to use the world around you and develop strategies and tactics to flip the scales to your favor. You can't just use the abilities on your character sheet and expect to survive.</p><p></p><p></p><p>The lack of long term consequences and the reset of everything on a long rest removes a lot of strategic considerations. You don't have to worry about attrition or resource management. When you have limited resources and limited recovery of resources you are forced to make strategic decisions on how to use them. It forces tough choices like when to use a spell, whether or not to engage in a combat, what path to take in the wilds, whether to keep the ogre that has been charmed for 3 weeks around, etc. These kinds of choices are eliminated from the game in 5e.</p><p></p><p></p><p></p><p></p><p>The point is the game is easier and less challenging because it eliminates challenging and difficult choices from the game. Having to roll a higher number does not make a game more challenging. Nor does having more powers and abilities. Nor does having more complicated mechanics.</p><p></p><p>My apologies because I did not define what I consider challenging...</p><p></p><p>What makes a game challenging is the difficulty of the choices the game presents to the players. </p><p></p><p>5e presents less difficult choices in its game play (compared to say B/X or OD&D), and that makes it easier and less challenging.</p></blockquote><p></p>
[QUOTE="Monayuris, post: 7939462, member: 6859536"] Deadly is indeed challenging. When the game is more deadly, more thought, care, and strategy needs to be considered in order to succeed. With games like B/X and OSR games, which have death at zero hit points, save or die poisons, and minimal hit points, you have to approach the game from beyond just the rules. The rules will not help you and you don't have a safety net to fall back on. You have to use the world around you and develop strategies and tactics to flip the scales to your favor. You can't just use the abilities on your character sheet and expect to survive. The lack of long term consequences and the reset of everything on a long rest removes a lot of strategic considerations. You don't have to worry about attrition or resource management. When you have limited resources and limited recovery of resources you are forced to make strategic decisions on how to use them. It forces tough choices like when to use a spell, whether or not to engage in a combat, what path to take in the wilds, whether to keep the ogre that has been charmed for 3 weeks around, etc. These kinds of choices are eliminated from the game in 5e. The point is the game is easier and less challenging because it eliminates challenging and difficult choices from the game. Having to roll a higher number does not make a game more challenging. Nor does having more powers and abilities. Nor does having more complicated mechanics. My apologies because I did not define what I consider challenging... What makes a game challenging is the difficulty of the choices the game presents to the players. 5e presents less difficult choices in its game play (compared to say B/X or OD&D), and that makes it easier and less challenging. [/QUOTE]
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Is 5e the Least-Challenging Edition of D&D?
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