Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Is 5e the Least-Challenging Edition of D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Monayuris" data-source="post: 7940447" data-attributes="member: 6859536"><p>Character abilities can exist to provide differentiation for character classes. The game isn't just about character abilities. It/s about interacting with a fantasy environment. The choices you make in the actual game should be more important than the character abilities.</p><p></p><p></p><p>You bring up another reason 5e is less challenging. Every character race except for 2(?) have Darkvision. It is another change that reduces challenge and makes the game easy. When you are delving into the dark dungeons of the world, light should be a sacred resource. Try walking around in an unknown environment in pitch black.</p><p></p><p>Torches are an interesting challenge because running out of them is a death sentence. Torches take up weight and space. They last only so long. You only have so many of them. They are objects that can be lost, blown out by wind, disarmed, etc. Managing light is an important challenge.</p><p></p><p></p><p>Yes, I do consider attrition beyond the base Unit of Challenge of one day. I made a mistake in arguing the idea of a unit of challenge. It is a ludicrous position that challenge is portioned out in discrete chunks. Challenge is something that develops organically over time during the course of a campaign.</p><p></p><p></p><p></p><p></p><p></p><p>Scenario A, if you drop to zero and you're dead, you can roll up a new character and jump back into the game, or play a henchman, or play a monster or any number of options. Yes, your character death is going to force the party to change their tactics to overcome.</p><p></p><p>Scenario B doesn't really happen often, except in very poorly built parties. You're unconscious, the cleric casts healing word and you are no longer unconscious. Done.</p><p></p><p></p><p></p><p></p><p>I disagree. A wizard who uses a crossbow is still a wizard. Doing magic all the time makes magic less impactful, it makes it routine. I think of cantrips as just crossbows, but worse. They are boring. They are default actions that are predictable and require very little thought or consideration to use. The exact opposite of magical. The act of deciding to expend a limited resource to create a magic spell effect is what makes magic interesting and compelling.</p><p></p><p></p><p></p><p>The point of introducing monsters with immunities is to force players to find alternative approaches to defeating monsters. Magic weapons can do it, but when you don't have them, you have to think outside of the box. It forces players to figure out different ways to defeat a monster you can't kill. This makes the game more engaging and interesting. It increases the choices you have and adds a level of challenge.</p><p></p><p>5E removes this by making magic ubiquitous, which allows players to approach such monsters in the same way as any other. There is no challenge because these monsters don't force a change in approach.</p><p></p><p></p><p></p><p>Fair enough. I regret buying into the concept of a unit of challenge. There should just be campaign time with a sensible recovery per day/month/year mechanic. It should be organic and logical and clear and not based on an arbitrary game mechanic.</p></blockquote><p></p>
[QUOTE="Monayuris, post: 7940447, member: 6859536"] Character abilities can exist to provide differentiation for character classes. The game isn't just about character abilities. It/s about interacting with a fantasy environment. The choices you make in the actual game should be more important than the character abilities. You bring up another reason 5e is less challenging. Every character race except for 2(?) have Darkvision. It is another change that reduces challenge and makes the game easy. When you are delving into the dark dungeons of the world, light should be a sacred resource. Try walking around in an unknown environment in pitch black. Torches are an interesting challenge because running out of them is a death sentence. Torches take up weight and space. They last only so long. You only have so many of them. They are objects that can be lost, blown out by wind, disarmed, etc. Managing light is an important challenge. Yes, I do consider attrition beyond the base Unit of Challenge of one day. I made a mistake in arguing the idea of a unit of challenge. It is a ludicrous position that challenge is portioned out in discrete chunks. Challenge is something that develops organically over time during the course of a campaign. Scenario A, if you drop to zero and you're dead, you can roll up a new character and jump back into the game, or play a henchman, or play a monster or any number of options. Yes, your character death is going to force the party to change their tactics to overcome. Scenario B doesn't really happen often, except in very poorly built parties. You're unconscious, the cleric casts healing word and you are no longer unconscious. Done. I disagree. A wizard who uses a crossbow is still a wizard. Doing magic all the time makes magic less impactful, it makes it routine. I think of cantrips as just crossbows, but worse. They are boring. They are default actions that are predictable and require very little thought or consideration to use. The exact opposite of magical. The act of deciding to expend a limited resource to create a magic spell effect is what makes magic interesting and compelling. The point of introducing monsters with immunities is to force players to find alternative approaches to defeating monsters. Magic weapons can do it, but when you don't have them, you have to think outside of the box. It forces players to figure out different ways to defeat a monster you can't kill. This makes the game more engaging and interesting. It increases the choices you have and adds a level of challenge. 5E removes this by making magic ubiquitous, which allows players to approach such monsters in the same way as any other. There is no challenge because these monsters don't force a change in approach. Fair enough. I regret buying into the concept of a unit of challenge. There should just be campaign time with a sensible recovery per day/month/year mechanic. It should be organic and logical and clear and not based on an arbitrary game mechanic. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is 5e the Least-Challenging Edition of D&D?
Top