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Is 5e the Least-Challenging Edition of D&D?
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<blockquote data-quote="Chaosmancer" data-source="post: 7941918" data-attributes="member: 6801228"><p>I think this is what is getting to me about this thread. </p><p></p><p>It was started with the premise that 5e lacks the capability to challenge players. That it lacks all of these rules and features that make the game truly challenging. </p><p></p><p>And, when putting forth the idea that you can just homebrew those rules in, I was told that you can't. That so many minor details and rules interactions would be needed that it is impossible to do. The game is simply broken and too easy. </p><p></p><p>And when I put forth the idea that, actually, I do challenge my players. Consistently. I get push back telling me that I can't actually be challenging them, that it is an illusion, that I have tricked my players into thinking they are being challenged when in actuality they aren't. Because if they were truly being challenged, we would be playing this way, and the game wouldn't allow this rule, and things would work like this. </p><p></p><p></p><p>And, at the end of the day, it starts feeling like a bunch of people who have never sat at my table telling me that I'm doing it all wrong. That I'm playing a broken game that is far too easy to even be worth attempting to play. And after a month of discussion, a month of trying to show that, really, the game is just fine, it is challenging and has many interesting mechanics, and if it lacks a mechanic you feel it should have, even if I think that mechanic does not actually make the game more challenging, just racks up a higher body count... I'm just getting fed up with it. </p><p></p><p>I don't need more than I have to challenge my players. They are challenged by the game as is. I do homebrew, I add things that I think are interesting and sometimes more challenging. I create unique monsters and unique effects. I don't do it because I feel like I need them to challenge the players. I do it because those are the monsters and effects that fit the story. </p><p></p><p>Is 5e easier than (insert edition)? Maybe. I haven't played Chainmail, maybe it is incredibly challenging, harder than anything I've ever played in my life and DnD 5e would pale before it. I don't care. Maybe if monsters had X ability with Y recovery then my players would be even more challenged. I don't care, they are challenged enough. </p><p></p><p>In a month of posting nearly daily, not a single post has convinced me that this edition of the game lacks challenge. A few of the posts seemed to not even remember what the actual effects or rules were to begin with. But if it takes this long, and we still haven't proven the point of the OP... that alone might be pretty good evidence that they were wrong.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7941918, member: 6801228"] I think this is what is getting to me about this thread. It was started with the premise that 5e lacks the capability to challenge players. That it lacks all of these rules and features that make the game truly challenging. And, when putting forth the idea that you can just homebrew those rules in, I was told that you can't. That so many minor details and rules interactions would be needed that it is impossible to do. The game is simply broken and too easy. And when I put forth the idea that, actually, I do challenge my players. Consistently. I get push back telling me that I can't actually be challenging them, that it is an illusion, that I have tricked my players into thinking they are being challenged when in actuality they aren't. Because if they were truly being challenged, we would be playing this way, and the game wouldn't allow this rule, and things would work like this. And, at the end of the day, it starts feeling like a bunch of people who have never sat at my table telling me that I'm doing it all wrong. That I'm playing a broken game that is far too easy to even be worth attempting to play. And after a month of discussion, a month of trying to show that, really, the game is just fine, it is challenging and has many interesting mechanics, and if it lacks a mechanic you feel it should have, even if I think that mechanic does not actually make the game more challenging, just racks up a higher body count... I'm just getting fed up with it. I don't need more than I have to challenge my players. They are challenged by the game as is. I do homebrew, I add things that I think are interesting and sometimes more challenging. I create unique monsters and unique effects. I don't do it because I feel like I need them to challenge the players. I do it because those are the monsters and effects that fit the story. Is 5e easier than (insert edition)? Maybe. I haven't played Chainmail, maybe it is incredibly challenging, harder than anything I've ever played in my life and DnD 5e would pale before it. I don't care. Maybe if monsters had X ability with Y recovery then my players would be even more challenged. I don't care, they are challenged enough. In a month of posting nearly daily, not a single post has convinced me that this edition of the game lacks challenge. A few of the posts seemed to not even remember what the actual effects or rules were to begin with. But if it takes this long, and we still haven't proven the point of the OP... that alone might be pretty good evidence that they were wrong. [/QUOTE]
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