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Is 5e the Least-Challenging Edition of D&D?
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<blockquote data-quote="Oofta" data-source="post: 7950844" data-attributes="member: 6801845"><p>Whoa there buckaroo. Not trying to start an argument, just pointing out that people have different styles of DMing. I don't have an adversarial relationship with my players. On the other hand I don't hide behind dice. I discuss level of lethality with my players and try to read them and their reactions when we play. Then I DM accordingly. They know I will play the monsters the way I think they would act.</p><p></p><p>For the most part I don't rely on dice to decide what monsters do or do not do or what shows up when unless it's to resolve uncertainty like <em>when</em> the specter shows up. Wild animals don't fight to the death unless there are extenuating circumstances. Orcs aren't particularly bright but hobgoblins are a bit more intelligent and militaristic so are more likely to double tap. Higher level monsters are more likely to have previously encountered healing magic and are also more likely to make sure someone is going to stay down.</p><p></p><p>If a ghoul kills off Bob's character I'm not going to say "Sorry Bob, the dice made me do it." I'm going to own up to the fact that the ghoul ate Bob's PC's face because I decided it was ravenously hungry. On the other hand, it's just as likely that the ghoul will try to drag the unconscious PC off to be eaten because it tends to be more dramatic and gives fellow players more choices and options. Death is pretty rare in my campaigns because I've chosen to make it relatively rare and it's what my players enjoy.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7950844, member: 6801845"] Whoa there buckaroo. Not trying to start an argument, just pointing out that people have different styles of DMing. I don't have an adversarial relationship with my players. On the other hand I don't hide behind dice. I discuss level of lethality with my players and try to read them and their reactions when we play. Then I DM accordingly. They know I will play the monsters the way I think they would act. For the most part I don't rely on dice to decide what monsters do or do not do or what shows up when unless it's to resolve uncertainty like [I]when[/I] the specter shows up. Wild animals don't fight to the death unless there are extenuating circumstances. Orcs aren't particularly bright but hobgoblins are a bit more intelligent and militaristic so are more likely to double tap. Higher level monsters are more likely to have previously encountered healing magic and are also more likely to make sure someone is going to stay down. If a ghoul kills off Bob's character I'm not going to say "Sorry Bob, the dice made me do it." I'm going to own up to the fact that the ghoul ate Bob's PC's face because I decided it was ravenously hungry. On the other hand, it's just as likely that the ghoul will try to drag the unconscious PC off to be eaten because it tends to be more dramatic and gives fellow players more choices and options. Death is pretty rare in my campaigns because I've chosen to make it relatively rare and it's what my players enjoy. [/QUOTE]
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Is 5e the Least-Challenging Edition of D&D?
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