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General Tabletop Discussion
*Dungeons & Dragons
Is 5e the ultimate D&D system for a true sandbox campaign?
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<blockquote data-quote="Sacrosanct" data-source="post: 6385367" data-attributes="member: 15700"><p>I'm going to say no. At least not yet. I need to see what's in the DMG first. AD&D had a <em>TON </em>of resources that helped foster a sandbox campaign. Things like worldbuilding, castle building, realm management rules in the DMG, and of course the two survival guides.</p><p></p><p>So as it stands right now, my vote is AD&D as the best system to support a true sandbox world. It's also the default mode of play when I started AD&D in 1981, and continue today. I've always treated the campaign world like a fantasy world you'd see in a book or movie, and the PCs just take a part in it. The world never changes to accomodate any metagame PC factor (like their level), and they are allowed to explore however they want.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6385367, member: 15700"] I'm going to say no. At least not yet. I need to see what's in the DMG first. AD&D had a [I]TON [/I]of resources that helped foster a sandbox campaign. Things like worldbuilding, castle building, realm management rules in the DMG, and of course the two survival guides. So as it stands right now, my vote is AD&D as the best system to support a true sandbox world. It's also the default mode of play when I started AD&D in 1981, and continue today. I've always treated the campaign world like a fantasy world you'd see in a book or movie, and the PCs just take a part in it. The world never changes to accomodate any metagame PC factor (like their level), and they are allowed to explore however they want. [/QUOTE]
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Community
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Is 5e the ultimate D&D system for a true sandbox campaign?
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