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General Tabletop Discussion
*Dungeons & Dragons
Is 5e's Success Actually Bad for Other Games?
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<blockquote data-quote="PsyzhranV2" data-source="post: 8301833" data-attributes="member: 7015332"><p>Capitalistic markets don't work like that in practice. Once the market leader entrenches themselves and manages to establish themselves in the consumers' minds as the "default", or as a "prestige brand", then familiarity, over quality, becomes the primary determinant of success. Remember five years ago when everybody was going crazy over Beats by Dr. Dre? Even though those headphones were overpriced for their actual sound quality? Though Beats ended up being bought and cannibalized by Apple, and now it's all about Airpods.</p><p></p><p>I can say with utmost confidence in a vacuum, looking solely at the <em>rules design</em>, that Stars Without Number, Lancer, and Blades in the Dark are far better <em>games</em> than D&D. But Kevin Crawford, Massif Press, and Evil Hat all don't have the level of financial resources or the existing fan base for their brand that WotC has for D&D. In this market it takes money to make money, and right now WotC has the lion's share of the money.</p></blockquote><p></p>
[QUOTE="PsyzhranV2, post: 8301833, member: 7015332"] Capitalistic markets don't work like that in practice. Once the market leader entrenches themselves and manages to establish themselves in the consumers' minds as the "default", or as a "prestige brand", then familiarity, over quality, becomes the primary determinant of success. Remember five years ago when everybody was going crazy over Beats by Dr. Dre? Even though those headphones were overpriced for their actual sound quality? Though Beats ended up being bought and cannibalized by Apple, and now it's all about Airpods. I can say with utmost confidence in a vacuum, looking solely at the [I]rules design[/I], that Stars Without Number, Lancer, and Blades in the Dark are far better [I]games[/I] than D&D. But Kevin Crawford, Massif Press, and Evil Hat all don't have the level of financial resources or the existing fan base for their brand that WotC has for D&D. In this market it takes money to make money, and right now WotC has the lion's share of the money. [/QUOTE]
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Is 5e's Success Actually Bad for Other Games?
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