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Is 5e's Success Actually Bad for Other Games?
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<blockquote data-quote="Steampunkette" data-source="post: 8301946" data-attributes="member: 6796468"><p>Gygax did Chainmail and it's Fantasy Supplement in 1971. OD&D was 1974.</p><p></p><p>Warhammer started in 1983.</p><p></p><p>"Same Time" being a decade apart with Warhammer clearly having taken inspiration from Chainmail. What with Elves being good against Undead, based on Chainmail's Elves being Paralysis/Sleep immune as a Rock-Paper-Scissors advantage over undead units in Chainmail which carried forward into D&D.</p><p></p><p>Games Workshop was also the primary importer of D&D to the UK in the 70s and 80s. Sooo.... >.></p><p></p><p>Now you could instead argue that Warhammer was an advancement of Reaper with it's smaller-unit combat and fantasy characters... But that's literally what Chainmail was. And Reaper came out in 1978. Well after both Chainmail and OD&D...</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8301946, member: 6796468"] Gygax did Chainmail and it's Fantasy Supplement in 1971. OD&D was 1974. Warhammer started in 1983. "Same Time" being a decade apart with Warhammer clearly having taken inspiration from Chainmail. What with Elves being good against Undead, based on Chainmail's Elves being Paralysis/Sleep immune as a Rock-Paper-Scissors advantage over undead units in Chainmail which carried forward into D&D. Games Workshop was also the primary importer of D&D to the UK in the 70s and 80s. Sooo.... >.> Now you could instead argue that Warhammer was an advancement of Reaper with it's smaller-unit combat and fantasy characters... But that's literally what Chainmail was. And Reaper came out in 1978. Well after both Chainmail and OD&D... [/QUOTE]
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Community
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Is 5e's Success Actually Bad for Other Games?
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