Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Is 5e's Success Actually Bad for Other Games?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 8302960" data-attributes="member: 6696971"><p>I’m not [USER=7027139]@loverdrive[/USER] , but my guess is her litmus test is something like:</p><p></p><p><em>In order for something to be sufficiently tactically deep to call it “tactical”, the implications of the move-space/decision-points navigated needs to be layered with each layer having significant and diverse consequences and synergies to be leveraged or avoided</em>.</p><p></p><p>So, it’s not good enough to have a discrete “Shove” action. Forced Movement needs to interact with and be integrated with other layers of system for it to be possessed of sufficient tactical depth to be considered “tactical.” Otherwise it’s bordering on mere color (even if its just north of that). For instance, If I do this Forced Movement move will it:</p><p></p><p>* Trigger a rider (condition or damage or narrow the move space and/or shut down a synergy for Team Monster) due to terrain interaction or new configuration of battlefield position.</p><p></p><p>* Will that condition/new configuration of the battlefield open up the movespace for Team PC or amplify their synergy?</p><p></p><p>* Will it chain a secondary effect/opening for the PC in question or open up a sequence of moves.</p><p></p><p>* Will it impose a Catch 22 on Team Monster…maybe force another member to spend action economy inefficiently or to make a move that damages the structurally integrity of Team Monster’s position (eg someone has to move and spend bad action economy to help the guy who was Force Moved, and that movement exposes the formerly well-protected protected Artillery/Leader/Controller).</p><p></p><p>* Does that move let Team PC be more efficient (eg, they can save Daily X for a subsequent conflict).</p><p></p><p></p><p>That kind of thing. I guess the modern saying is:</p><p></p><p>“There are levels to this.”</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8302960, member: 6696971"] I’m not [USER=7027139]@loverdrive[/USER] , but my guess is her litmus test is something like: [I]In order for something to be sufficiently tactically deep to call it “tactical”, the implications of the move-space/decision-points navigated needs to be layered with each layer having significant and diverse consequences and synergies to be leveraged or avoided[/I]. So, it’s not good enough to have a discrete “Shove” action. Forced Movement needs to interact with and be integrated with other layers of system for it to be possessed of sufficient tactical depth to be considered “tactical.” Otherwise it’s bordering on mere color (even if its just north of that). For instance, If I do this Forced Movement move will it: * Trigger a rider (condition or damage or narrow the move space and/or shut down a synergy for Team Monster) due to terrain interaction or new configuration of battlefield position. * Will that condition/new configuration of the battlefield open up the movespace for Team PC or amplify their synergy? * Will it chain a secondary effect/opening for the PC in question or open up a sequence of moves. * Will it impose a Catch 22 on Team Monster…maybe force another member to spend action economy inefficiently or to make a move that damages the structurally integrity of Team Monster’s position (eg someone has to move and spend bad action economy to help the guy who was Force Moved, and that movement exposes the formerly well-protected protected Artillery/Leader/Controller). * Does that move let Team PC be more efficient (eg, they can save Daily X for a subsequent conflict). That kind of thing. I guess the modern saying is: “There are levels to this.” [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is 5e's Success Actually Bad for Other Games?
Top