Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Is 5e's Success Actually Bad for Other Games?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kurotowa" data-source="post: 8302976" data-attributes="member: 27957"><p>Counter take: If you need to put in effort to get a system to do X, it means X is not a <em>default setting </em>for the system. Enabling optional game components takes a little work precisely because they're less deeply integrated into the system. And the fact that detailed tactical combat isn't the default setting for 5e is absolutely a feature, not a bug.</p><p></p><p>Lots of people don't enjoy complex tactical combat. Many of them are very bad at it. That's what sunk my group's one attempted 4e campaign. Like, the two wargamers were fine, but the rest of the group was overwhelmed and combats took forever and they weren't having any fun. You only have to look at the sales figures to see that the 4e design model is a very niche one. If you can get a whole group who are comfortable in that niche then they'll have an amazing time, but you're cutting out a lot of potential players if that's the only playstyle you offer.</p><p></p><p>What 5e offers is a more simple and streamlined play experience, and if your group wants detailed tactical combat you can start enabling optional features. It's easier to do that than it is to take a 4e style system and try to disable the tactical combat features until you achieve the streamlined easy access version. And it's indisputable which approach has a larger potential audience.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 8302976, member: 27957"] Counter take: If you need to put in effort to get a system to do X, it means X is not a [I]default setting [/I]for the system. Enabling optional game components takes a little work precisely because they're less deeply integrated into the system. And the fact that detailed tactical combat isn't the default setting for 5e is absolutely a feature, not a bug. Lots of people don't enjoy complex tactical combat. Many of them are very bad at it. That's what sunk my group's one attempted 4e campaign. Like, the two wargamers were fine, but the rest of the group was overwhelmed and combats took forever and they weren't having any fun. You only have to look at the sales figures to see that the 4e design model is a very niche one. If you can get a whole group who are comfortable in that niche then they'll have an amazing time, but you're cutting out a lot of potential players if that's the only playstyle you offer. What 5e offers is a more simple and streamlined play experience, and if your group wants detailed tactical combat you can start enabling optional features. It's easier to do that than it is to take a 4e style system and try to disable the tactical combat features until you achieve the streamlined easy access version. And it's indisputable which approach has a larger potential audience. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is 5e's Success Actually Bad for Other Games?
Top