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Is 5e's Success Actually Bad for Other Games?
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<blockquote data-quote="loverdrive" data-source="post: 8303020" data-attributes="member: 7027139"><p>I don't think that having a larger audience, potential or real is a sign of good design, more of "inoffensive" one. Like Oscar's Best Picture -- it's something that the majority are okay with, not something that everybody loves to death.</p><p></p><p>The way 5E "supports" a large variety of playstyles is by not supporting for any of them -- whatever you want to achieve, you have to put a considerable amount of effort into it.</p><p></p><p>Want tactical combat? Get to work.</p><p>Want cinematic combat, flowing like the best scenes of John Wick? Get to work.</p><p>Want a dungeon crawler? Get to work.</p><p>Want social intrigues? Get to work.</p><p>Want drama and naughty word? You guessed right. Get to work.</p><p></p><p>If you play long enough, you kinda stop noticing it. You stop thinking about all that custom monster statblocks or Word documents filled with plots begging to be turned into big-budget films or creative application of rules you do on the flight. But they are always there.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 8303020, member: 7027139"] I don't think that having a larger audience, potential or real is a sign of good design, more of "inoffensive" one. Like Oscar's Best Picture -- it's something that the majority are okay with, not something that everybody loves to death. The way 5E "supports" a large variety of playstyles is by not supporting for any of them -- whatever you want to achieve, you have to put a considerable amount of effort into it. Want tactical combat? Get to work. Want cinematic combat, flowing like the best scenes of John Wick? Get to work. Want a dungeon crawler? Get to work. Want social intrigues? Get to work. Want drama and naughty word? You guessed right. Get to work. If you play long enough, you kinda stop noticing it. You stop thinking about all that custom monster statblocks or Word documents filled with plots begging to be turned into big-budget films or creative application of rules you do on the flight. But they are always there. [/QUOTE]
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Is 5e's Success Actually Bad for Other Games?
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