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General Tabletop Discussion
*Dungeons & Dragons
Is 5e's Success Actually Bad for Other Games?
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<blockquote data-quote="Campbell" data-source="post: 8303741" data-attributes="member: 16586"><p>One of the biggest impediments to the success of other games is that game stores (at least here in the States) largely treat RPGs as zero sum. It's really the combined stranglehold of D&D and Pathfinder since the 4e era that is the issue. You're lucky if there's even anything on the rack that does not come from Wizards or Paizo. In the 5e era Adventurer's League has made this worse because it is a format game stores can promote in the same way they promote Friday Night Magic. Home games and especially running other games at the store are often discouraged. I have pretty much given up on game stores as a way to connect with other gamers or recruit for not 5e / not PF2 games.</p><p></p><p>By the way what Wizards has been able to accomplish with both Friday Night Magic and Adventurers' League is some damn brilliant marketing. They have basically turned gaming stores into a vestigial marketing wing that pushes their products, keeps players engaged, and builds community around their games. It also has a chilling effect on anyone trying to compete with them directly.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8303741, member: 16586"] One of the biggest impediments to the success of other games is that game stores (at least here in the States) largely treat RPGs as zero sum. It's really the combined stranglehold of D&D and Pathfinder since the 4e era that is the issue. You're lucky if there's even anything on the rack that does not come from Wizards or Paizo. In the 5e era Adventurer's League has made this worse because it is a format game stores can promote in the same way they promote Friday Night Magic. Home games and especially running other games at the store are often discouraged. I have pretty much given up on game stores as a way to connect with other gamers or recruit for not 5e / not PF2 games. By the way what Wizards has been able to accomplish with both Friday Night Magic and Adventurers' League is some damn brilliant marketing. They have basically turned gaming stores into a vestigial marketing wing that pushes their products, keeps players engaged, and builds community around their games. It also has a chilling effect on anyone trying to compete with them directly. [/QUOTE]
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Is 5e's Success Actually Bad for Other Games?
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