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Is 5e's Success Actually Bad for Other Games?
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<blockquote data-quote="Thomas Shey" data-source="post: 8303922" data-attributes="member: 7026617"><p>Vampire the Masquerade, briefly.</p><p></p><p>As to the rest--so what? Windows has been the dominant operating system in the world for years too; that doesn't mean its intrinsically better than the other options, and in fact they'd have to be <em>overwhelmingly</em> better in a way that's probably impossible. D&D had a similar advantage; it got in early, was good enough, ballooned and then pretty much nothing was liable to dislodge it unless there was an extremely long period of lack of support.</p><p></p><p>That's pretty much a truism of markets; in first and good enough will do more for you than anything else. The only thing that tends to break that is outside elements that have little to do with quality or appreciation of value; often its an entirely new technology or corporate problems that are out-of-context problems. And most of those have worked in the <em>opposite</em> direction (for example, the fact that early computer RPGs used D&D as a model because it was so well distributed means a lot of its structures--classes, levels, amorphous blob hit points--became familiar to people entirely outside the normal RPG community. That just fed back into the core game's success.</p><p></p><p>The long and the short of it is that all the owners of D&D normally need to do is keep a functional product going, and nothing likely <em>can</em> displace it, and overall quality (whatever that even means) has almost nothing to do with it.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8303922, member: 7026617"] Vampire the Masquerade, briefly. As to the rest--so what? Windows has been the dominant operating system in the world for years too; that doesn't mean its intrinsically better than the other options, and in fact they'd have to be [I]overwhelmingly[/I] better in a way that's probably impossible. D&D had a similar advantage; it got in early, was good enough, ballooned and then pretty much nothing was liable to dislodge it unless there was an extremely long period of lack of support. That's pretty much a truism of markets; in first and good enough will do more for you than anything else. The only thing that tends to break that is outside elements that have little to do with quality or appreciation of value; often its an entirely new technology or corporate problems that are out-of-context problems. And most of those have worked in the [I]opposite[/I] direction (for example, the fact that early computer RPGs used D&D as a model because it was so well distributed means a lot of its structures--classes, levels, amorphous blob hit points--became familiar to people entirely outside the normal RPG community. That just fed back into the core game's success. The long and the short of it is that all the owners of D&D normally need to do is keep a functional product going, and nothing likely [I]can[/I] displace it, and overall quality (whatever that even means) has almost nothing to do with it. [/QUOTE]
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Is 5e's Success Actually Bad for Other Games?
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