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Is 5e's Success Actually Bad for Other Games?
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<blockquote data-quote="tetrasodium" data-source="post: 8304126" data-attributes="member: 93670"><p>because of the fate kickstarter I ran semi-open fate games at a local flgs for a couple years, more than one full group showed up by surprise to watch us or play & with my regulars got quite a few <em>"wow, you guys always seem to be having so much fun but we can't figure out what the heck you are playing. what is it?" </em>conversations. I haven't run any version of fate there in a few years now & the FLGS still has a fate section on the shelves next to the bitd stuff. I think many of the kickstarters were a success on quite a few levels (sales/ word of mouth/etc). 5e's success made me drawing in fate players easier when I was running <em>any</em> ttrpg & I can show a perfect example of how far that extends.</p><p></p><p></p><p>5e's success has an impact that makes making ttrpgs somewhere between socially acceptable to cool & interesting for "regular joe" nongamers to take a interest in. I started running fate pre-5e at one table at the back of the shop that we sometimes needed to share with unboxing/stocking work the staff was doing & ended it with my choice of an entire room of tables filled well after the flgs started renting the spot next door (formerly a hobby lobby turned printshop turned huge room filled with tables for tcgs ttrpgs boardgames etc). Being in a tourist area I occasionally got drop in folks visiting from other <em>continents</em> with more than one remarking how thy had game shops back home but none of them were setup as a place people can just go to play. There is a fairly regular event called kinky & geeky held at a local <em>dungeon*</em> & it's pretty common to see "oh wow can I join you guys?" when someone mentions "so & so plays/runs a d&d game" comes up during community gatherings.</p><p></p><p>*or at least there was before covid</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8304126, member: 93670"] because of the fate kickstarter I ran semi-open fate games at a local flgs for a couple years, more than one full group showed up by surprise to watch us or play & with my regulars got quite a few [I]"wow, you guys always seem to be having so much fun but we can't figure out what the heck you are playing. what is it?" [/I]conversations. I haven't run any version of fate there in a few years now & the FLGS still has a fate section on the shelves next to the bitd stuff. I think many of the kickstarters were a success on quite a few levels (sales/ word of mouth/etc). 5e's success made me drawing in fate players easier when I was running [I]any[/I] ttrpg & I can show a perfect example of how far that extends. 5e's success has an impact that makes making ttrpgs somewhere between socially acceptable to cool & interesting for "regular joe" nongamers to take a interest in. I started running fate pre-5e at one table at the back of the shop that we sometimes needed to share with unboxing/stocking work the staff was doing & ended it with my choice of an entire room of tables filled well after the flgs started renting the spot next door (formerly a hobby lobby turned printshop turned huge room filled with tables for tcgs ttrpgs boardgames etc). Being in a tourist area I occasionally got drop in folks visiting from other [I]continents[/I] with more than one remarking how thy had game shops back home but none of them were setup as a place people can just go to play. There is a fairly regular event called kinky & geeky held at a local [I]dungeon*[/I] & it's pretty common to see "oh wow can I join you guys?" when someone mentions "so & so plays/runs a d&d game" comes up during community gatherings. *or at least there was before covid [/QUOTE]
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