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Is 5e's Success Actually Bad for Other Games?
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<blockquote data-quote="loverdrive" data-source="post: 8305188" data-attributes="member: 7027139"><p>I'm not faulting 5E for having so much in common with video games. On the contrary, I really like it.</p><p></p><p>What I'm saying is, emulating video games is something 5E is just naturally good at — if you just play it without putting any effort into steering it away from videogameness (?) it will resemble Diablo. You've got XP for monsters, you've got magic item rarity, you've got ridiculously big HP pools and all that jazz.</p><p></p><p>Who imitates who isn't important. It doesn't matter that, say, Shadowrun setting is basically a rip off of Count Zero — if someone likes SR, I will recommend the Sprawl trilogy to them.</p><p></p><p>I understand that "ugh, it feels like a videogame" is mostly thrown around as something negative, but it wasn't my intention. Emulating videogames is just a field where 5E just freaking <em>shines</em>. It's basically the only thing that doesn't require work and I can safely say that the game runs itself (which is what I define as "supporting a playstyle").</p><p></p><p>Everything else requires effort — if I want to get something resembling LotR or tales of Conan, I'll have to constantly react and readjust naughty word in order to not break the keyfab — and if I have to do all the work, where is my support?</p></blockquote><p></p>
[QUOTE="loverdrive, post: 8305188, member: 7027139"] I'm not faulting 5E for having so much in common with video games. On the contrary, I really like it. What I'm saying is, emulating video games is something 5E is just naturally good at — if you just play it without putting any effort into steering it away from videogameness (?) it will resemble Diablo. You've got XP for monsters, you've got magic item rarity, you've got ridiculously big HP pools and all that jazz. Who imitates who isn't important. It doesn't matter that, say, Shadowrun setting is basically a rip off of Count Zero — if someone likes SR, I will recommend the Sprawl trilogy to them. I understand that "ugh, it feels like a videogame" is mostly thrown around as something negative, but it wasn't my intention. Emulating videogames is just a field where 5E just freaking [I]shines[/I]. It's basically the only thing that doesn't require work and I can safely say that the game runs itself (which is what I define as "supporting a playstyle"). Everything else requires effort — if I want to get something resembling LotR or tales of Conan, I'll have to constantly react and readjust naughty word in order to not break the keyfab — and if I have to do all the work, where is my support? [/QUOTE]
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