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General Tabletop Discussion
*Dungeons & Dragons
Is 5e's Success Actually Bad for Other Games?
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<blockquote data-quote="Aldarc" data-source="post: 8305245" data-attributes="member: 5142"><p>Cool. I'll make a warlock named Michael Moorgold.</p><p></p><p></p><p>Regardless of whether Justin Alexander is right or wrong about Matt Colville's take, I've grown increasingly more skeptical of Justin's own takes the more that I read and re-read his takes on 4e, disassociated mechanics, and a range of other issues. I think his analyses work well if you are already coming at the game from a certain angle (i.e., his preferred way of playing games), but lack a certain substance and value outside of that. Based on some of his recent tweets, Justin Alexander still has a massive chip on his shoulder regarding 4e, which is admittedly not entirely relevant to this point here. </p><p></p><p>That said, "open world" and "sandbox" are actually both terms that have their origins in the video game community before being brought into TTRPG speak. There are likely more, but sometimes people have a tendency to imagine that they have always been using terms as part of their parlance, when it has only been incorporated within a more restricted time frame. </p><p></p><p>I do agree that we will definitely see far more influence of video games into D&D. 4e is not the end of it,* nor was it the beginning. I saw a fairly large number of big and indie TTRPG designers buzzing about Hades. </p><p></p><p>* IMHO, 4e played substantially less like World of Warcraft and far more like Final Fantasy Tactics with Magic the Gathering elements, and watching Matt Colville's 4e stream using Fantasy Grounds also reminded me a lot of Divinity: Original Sin 1 & 2.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8305245, member: 5142"] Cool. I'll make a warlock named Michael Moorgold. Regardless of whether Justin Alexander is right or wrong about Matt Colville's take, I've grown increasingly more skeptical of Justin's own takes the more that I read and re-read his takes on 4e, disassociated mechanics, and a range of other issues. I think his analyses work well if you are already coming at the game from a certain angle (i.e., his preferred way of playing games), but lack a certain substance and value outside of that. Based on some of his recent tweets, Justin Alexander still has a massive chip on his shoulder regarding 4e, which is admittedly not entirely relevant to this point here. That said, "open world" and "sandbox" are actually both terms that have their origins in the video game community before being brought into TTRPG speak. There are likely more, but sometimes people have a tendency to imagine that they have always been using terms as part of their parlance, when it has only been incorporated within a more restricted time frame. I do agree that we will definitely see far more influence of video games into D&D. 4e is not the end of it,* nor was it the beginning. I saw a fairly large number of big and indie TTRPG designers buzzing about Hades. * IMHO, 4e played substantially less like World of Warcraft and far more like Final Fantasy Tactics with Magic the Gathering elements, and watching Matt Colville's 4e stream using Fantasy Grounds also reminded me a lot of Divinity: Original Sin 1 & 2. [/QUOTE]
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Is 5e's Success Actually Bad for Other Games?
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