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General Tabletop Discussion
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Is 5e's Success Actually Bad for Other Games?
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<blockquote data-quote="MerricB" data-source="post: 8305411" data-attributes="member: 3586"><p>The White Wolf games are early 90s, (Vampire is 91), so shortly after AD&D 2E was released and was still doing well.</p><p>Deadlands - 1996 - within the period where TSR starts struggling</p><p>Seventh Sea - 1999 - within the period (but barely, because 2000 is 3E)</p><p>Legend of the Five Rings - 1997 - within the period (though I'm not sure how popular the RPG was, compared to the CCG).</p><p></p><p>Of those games, I tend to see the White Wolf ones as the big, important games which got a lot of people into roleplaying - but they were also at a time when D&D was with a new edition. (I was running games at university at the time, and I remember the buzz for Vampire, though I didn't play it). Vampire was <em>very</em> important as it reached a segment of the market that wasn't served well by the D&D of the era.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 8305411, member: 3586"] The White Wolf games are early 90s, (Vampire is 91), so shortly after AD&D 2E was released and was still doing well. Deadlands - 1996 - within the period where TSR starts struggling Seventh Sea - 1999 - within the period (but barely, because 2000 is 3E) Legend of the Five Rings - 1997 - within the period (though I'm not sure how popular the RPG was, compared to the CCG). Of those games, I tend to see the White Wolf ones as the big, important games which got a lot of people into roleplaying - but they were also at a time when D&D was with a new edition. (I was running games at university at the time, and I remember the buzz for Vampire, though I didn't play it). Vampire was [I]very[/I] important as it reached a segment of the market that wasn't served well by the D&D of the era. Cheers! [/QUOTE]
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