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General Tabletop Discussion
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Is 5e's Success Actually Bad for Other Games?
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<blockquote data-quote="Malmuria" data-source="post: 8305858" data-attributes="member: 7030755"><p>Oh, I thought the implication was that, with dnd taking up less space overall, there was room for indie designers to gain more traction. That is, 4e's relative lack of popularity was what enabled other products to gain attention, pathfinder, indie games, osr, etc. Is that not the case? For example, take all the publishers developing 5e-compatible products. On one hand, you can say 5e's popularity creates a market for them. But conversely, those companies might be able to produce for other systems or focus on their own systems if not for 5e's dominance.</p><p></p><p></p><p></p><p></p><p>This is interesting. I never played 4e, but I recently started a BitD game what I like about it is how different it is from dnd, or at least dnd as I know it. But part of that is that combat isn't resolved via tactical mini-game and therefore isn't a focus of playing. Whereas my impression was that 4e really focused on the tactical mini-game aspect of dnd?</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8305858, member: 7030755"] Oh, I thought the implication was that, with dnd taking up less space overall, there was room for indie designers to gain more traction. That is, 4e's relative lack of popularity was what enabled other products to gain attention, pathfinder, indie games, osr, etc. Is that not the case? For example, take all the publishers developing 5e-compatible products. On one hand, you can say 5e's popularity creates a market for them. But conversely, those companies might be able to produce for other systems or focus on their own systems if not for 5e's dominance. This is interesting. I never played 4e, but I recently started a BitD game what I like about it is how different it is from dnd, or at least dnd as I know it. But part of that is that combat isn't resolved via tactical mini-game and therefore isn't a focus of playing. Whereas my impression was that 4e really focused on the tactical mini-game aspect of dnd? [/QUOTE]
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