Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Is 5e's Success Actually Bad for Other Games?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8306464" data-attributes="member: 42582"><p>I think there are some more basic considerations that push in the same direction as what you have posted:</p><p></p><p>In another currently active thread, about spellcasters-to-fighter-balance in 5e, I am being told that the DC to kill an ogre with a single sword blow is <em>declare attacks using your actions in the prescribed action economy, rolling damage as and when appropriate, and once the ogre is dead we'll narrate that as a series of feints followed by a single killing blow.</em></p><p></p><p>It's taken as premise in that thread that does not need to be argued that there is no DC for a fighter's check to call magical lightning bolts from the sky. I haven't seen anyone contest that premise.</p><p></p><p>What's the DC for the following action declaration: <em>I use my knowledge of the dungeon to travel to the largest treasure horde on the 9th level, where I confront its guardians</em>? I don't think 5e even permits that as an action declaration, and I don't think it has any canonical way of setting a DC or evaluating consequences for success or failure; but there are other RPGs that would be fine with this.</p><p></p><p>In other words, it's simply not true that there is nothing more to action resolution in 5e D&D then <em>declare an action then roll to meet a target number</em>. There are all sorts of parameters - grounded in class design, spell design, barely articulated principles about what minutiae of the fiction matters and what doesn't, etc - that govern what is a permissible action declaration, what the scope of permitted consequences is, etc. Playing the game depends upon knowing what all those parameters are.</p><p></p><p>The only RPGs I can think of that can actually be run with nothing more to action resolution than <em>declaring an action </em>and then <em>making a roll</em> are HeroQuest revised, Burning Wheel (if all the optional more complex subsystems are eschewed and everything is done using the simple test rules) and Cthulhu Dark. Even Prince Valiant, which is far more mechanically simple than 5e D&D, uses complex resolution (ie multiple checks with the fiction unfolding from check to check, like a 4e skill challenge) in some contexts; Classic Traveller, another mechanically lighter game, has rules for how to adjudicate wounding and injury that go beyond the basic check rules and also has a number of subsystems to resolve different sorts of activities; RQ is similar in this context to Traveller; etc.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8306464, member: 42582"] I think there are some more basic considerations that push in the same direction as what you have posted: In another currently active thread, about spellcasters-to-fighter-balance in 5e, I am being told that the DC to kill an ogre with a single sword blow is [i]declare attacks using your actions in the prescribed action economy, rolling damage as and when appropriate, and once the ogre is dead we'll narrate that as a series of feints followed by a single killing blow.[/i] It's taken as premise in that thread that does not need to be argued that there is no DC for a fighter's check to call magical lightning bolts from the sky. I haven't seen anyone contest that premise. What's the DC for the following action declaration: [I]I use my knowledge of the dungeon to travel to the largest treasure horde on the 9th level, where I confront its guardians[/I]? I don't think 5e even permits that as an action declaration, and I don't think it has any canonical way of setting a DC or evaluating consequences for success or failure; but there are other RPGs that would be fine with this. In other words, it's simply not true that there is nothing more to action resolution in 5e D&D then [I]declare an action then roll to meet a target number[/I]. There are all sorts of parameters - grounded in class design, spell design, barely articulated principles about what minutiae of the fiction matters and what doesn't, etc - that govern what is a permissible action declaration, what the scope of permitted consequences is, etc. Playing the game depends upon knowing what all those parameters are. The only RPGs I can think of that can actually be run with nothing more to action resolution than [I]declaring an action [/I]and then [I]making a roll[/I] are HeroQuest revised, Burning Wheel (if all the optional more complex subsystems are eschewed and everything is done using the simple test rules) and Cthulhu Dark. Even Prince Valiant, which is far more mechanically simple than 5e D&D, uses complex resolution (ie multiple checks with the fiction unfolding from check to check, like a 4e skill challenge) in some contexts; Classic Traveller, another mechanically lighter game, has rules for how to adjudicate wounding and injury that go beyond the basic check rules and also has a number of subsystems to resolve different sorts of activities; RQ is similar in this context to Traveller; etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is 5e's Success Actually Bad for Other Games?
Top