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Is 5e's Success Actually Bad for Other Games?
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<blockquote data-quote="Manbearcat" data-source="post: 8307163" data-attributes="member: 6696971"><p>I was responding to Umbran quoting this statement from a Twitter user:</p><p></p><p></p><p>"...They're marketing tools for retaining the old guard. The goal isn't to fix issues with the game or reach new audiences. It's so they can say whatever they release next is "what 98% of real gamers want"</p><p></p><p>They did the same thing for 5e's release"</p><p></p><p></p><p>I then went on to say:</p><p></p><p>My take on that one is a bit different. Sort of a collection of all of the above:</p><p></p><p>* The playtest surveys 100 % funneled an accretion of responses toward "tradition and nostalgia" (in both design and in tropes). It did this via (a) the actual vessel of the funneling itself (the questions/prospective answers themselves and the surveys' "evolution" as time marched on), (b) and via the (not insignificant...I know probably 50 people who stopped responding early on) disenfranchisement of anyone either (i) looking for alternative design/focus or (ii) who weren't keen on aspects of the "tradition and nostalgia" they were funneling toward in their surveys and design (including the OSR elements they were affiliating with).</p><p></p><p>So...yeah, they absolutely could cynically say "x outrageous majority of respondents LOVED our tradition and nostalgia approach!" That is what happens when you put your thumb on the scale and disenfranchise people who disagree to the point they they exit stage left!</p><p></p><p></p><p>———-</p><p></p><p>Then I went on to discuss the rest of the situation in my post (it seems you missed it…it’s on the prior page).</p><p></p><p>But I agree with [USER=16586]@Campbell[/USER] . I wasn’t bent (unlike the frothing, book burning, edition warriors of the 4e era that made the hobby space, virtual and reality life, insufferable…still do in fact!). just checked out when the writing was on the wall.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8307163, member: 6696971"] I was responding to Umbran quoting this statement from a Twitter user: "...They're marketing tools for retaining the old guard. The goal isn't to fix issues with the game or reach new audiences. It's so they can say whatever they release next is "what 98% of real gamers want" They did the same thing for 5e's release" I then went on to say: My take on that one is a bit different. Sort of a collection of all of the above: * The playtest surveys 100 % funneled an accretion of responses toward "tradition and nostalgia" (in both design and in tropes). It did this via (a) the actual vessel of the funneling itself (the questions/prospective answers themselves and the surveys' "evolution" as time marched on), (b) and via the (not insignificant...I know probably 50 people who stopped responding early on) disenfranchisement of anyone either (i) looking for alternative design/focus or (ii) who weren't keen on aspects of the "tradition and nostalgia" they were funneling toward in their surveys and design (including the OSR elements they were affiliating with). So...yeah, they absolutely could cynically say "x outrageous majority of respondents LOVED our tradition and nostalgia approach!" That is what happens when you put your thumb on the scale and disenfranchise people who disagree to the point they they exit stage left! ———- Then I went on to discuss the rest of the situation in my post (it seems you missed it…it’s on the prior page). But I agree with [USER=16586]@Campbell[/USER] . I wasn’t bent (unlike the frothing, book burning, edition warriors of the 4e era that made the hobby space, virtual and reality life, insufferable…still do in fact!). just checked out when the writing was on the wall. [/QUOTE]
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