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Is 5e's Success Actually Bad for Other Games?
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<blockquote data-quote="pemerton" data-source="post: 8307415" data-attributes="member: 42582"><p>Well, the same thing could be said about posting in this thread - for all of us, there are probably other things we could be doing that in some sense would be more important!</p><p></p><p>But if we accept as a premise that it's the prerogative of a commercial publishing and entertainment venture to be "too corporate", then isn't the prerogative of those it is marketing to to express their preferences? Consumer in a market can hardly be criticised for being too preference-revealing; and given that WotC is doing more than just offering goods for sale - it's actively soliciting feedback and promoting "engagement" as part of its "brand strategy" - then it follows those preferences will be revealed in more ways than just via purchase decisions. If they weren't - if there were no hostile responses on Twitter - that would show that WotC had <em>failed</em> in its brand strategy!</p><p></p><p>(Which doesn't make life any easier for the social media person, I'll concede.)</p><p></p><p>This sounds right to me.</p><p></p><p>The interesting question for me is not <em>why are some people getting angry</em> - that seems unsurprising enough - but rather <em>how has an entity that is at its heart simply a commercial publisher persuaded so many to see the world of fiction/imagination/collaborative entertainment through the lens of its commercial concerns</em>? That question is part of a broader set of questions about how so many aspects of human culture and hence so many aspects of individual human lives have been marketised and (thereby) corporatised.</p><p></p><p>There's still no tax on breathing air; but how has WotC succeeded in imposing a de facto tax on so many people's leisure time and entertainment? (Obviously WotC is not the first. For the phenomenon as I experience I'd start with Disney and Star Wars, but that's based on intuition, not any sort of systematic study.)</p><p></p><p></p><p>There's a degree of tension between these two posts, I think.</p><p></p><p>Anyway, it seems to me that those Twitter posters are <em>deeply</em> invested in D&D.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8307415, member: 42582"] Well, the same thing could be said about posting in this thread - for all of us, there are probably other things we could be doing that in some sense would be more important! But if we accept as a premise that it's the prerogative of a commercial publishing and entertainment venture to be "too corporate", then isn't the prerogative of those it is marketing to to express their preferences? Consumer in a market can hardly be criticised for being too preference-revealing; and given that WotC is doing more than just offering goods for sale - it's actively soliciting feedback and promoting "engagement" as part of its "brand strategy" - then it follows those preferences will be revealed in more ways than just via purchase decisions. If they weren't - if there were no hostile responses on Twitter - that would show that WotC had [i]failed[/i] in its brand strategy! (Which doesn't make life any easier for the social media person, I'll concede.) This sounds right to me. The interesting question for me is not [i]why are some people getting angry[/i] - that seems unsurprising enough - but rather [i]how has an entity that is at its heart simply a commercial publisher persuaded so many to see the world of fiction/imagination/collaborative entertainment through the lens of its commercial concerns[/i]? That question is part of a broader set of questions about how so many aspects of human culture and hence so many aspects of individual human lives have been marketised and (thereby) corporatised. There's still no tax on breathing air; but how has WotC succeeded in imposing a de facto tax on so many people's leisure time and entertainment? (Obviously WotC is not the first. For the phenomenon as I experience I'd start with Disney and Star Wars, but that's based on intuition, not any sort of systematic study.) There's a degree of tension between these two posts, I think. Anyway, it seems to me that those Twitter posters are [i]deeply[/i] invested in D&D. [/QUOTE]
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