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Is 5e's Success Actually Bad for Other Games?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8307918" data-attributes="member: 6704184"><p>How so? Why would organized play discourage getting together with your friends to play Kids on Bikes? IME they encourage going to the shop to play TTRPGs, which ends up meaning the local shop has groups playing various games on a weekly basis. </p><p></p><p>5e is a collaborative storytelling game, for IME the vast majority of players. Not a tactical game. </p><p></p><p>Why would a check to swing from a chandelier or slide down a rail or pick up the enemy to throw them into another enemy cost an <em>action!?</em></p><p> </p><p>The last example would require trading an attack in order to grapple, but none of them should be costing an action. </p><p> </p><p>Also requiring the skill check to succeed in order to make the attack roll is bad adjudication. The only times that should occur are;</p><ul> <li data-xf-list-type="ul">if the stunt is being done <em>in order to be able to get to a position where attack is possible</em>, such as using acrobatics to parkour up to the ledge where an enemy archer is sniping from in order to stab them, or to tumble past the heavy in order to get to the back line. </li> <li data-xf-list-type="ul">if the stunt, if successful, does something very very powerful, like taking out a support pillar, causing that high ledge to break and drop the archer down 20+ feet to your level, or accomplishes taking out an enemy that normally would take several attacks to take out. The pillar I still might treat as one attack. </li> </ul><p></p><p>It doesn’t help that both groups you describe are right. D&D is a corporate power tool. The indie scene does talk down to people who prefer D&D in a very elitist way that mirrors how a lot of intellectuals talk to and about blue collar folks. </p><p> </p><p>I mean, hey, clearly my preference to modify D&D 5e (a game the designers of which encourage modification) rather than only do certain types of gameplay when playing games built to only do that thing, is simply a result of me not knowing any better. <img class="smilie smilie--emoji" alt="😂" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f602.png" title="Face with tears of joy :joy:" data-shortname=":joy:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8307918, member: 6704184"] How so? Why would organized play discourage getting together with your friends to play Kids on Bikes? IME they encourage going to the shop to play TTRPGs, which ends up meaning the local shop has groups playing various games on a weekly basis. 5e is a collaborative storytelling game, for IME the vast majority of players. Not a tactical game. Why would a check to swing from a chandelier or slide down a rail or pick up the enemy to throw them into another enemy cost an [I]action!?[/I] The last example would require trading an attack in order to grapple, but none of them should be costing an action. Also requiring the skill check to succeed in order to make the attack roll is bad adjudication. The only times that should occur are; [LIST] [*]if the stunt is being done [I]in order to be able to get to a position where attack is possible[/I], such as using acrobatics to parkour up to the ledge where an enemy archer is sniping from in order to stab them, or to tumble past the heavy in order to get to the back line. [*]if the stunt, if successful, does something very very powerful, like taking out a support pillar, causing that high ledge to break and drop the archer down 20+ feet to your level, or accomplishes taking out an enemy that normally would take several attacks to take out. The pillar I still might treat as one attack. [/LIST] It doesn’t help that both groups you describe are right. D&D is a corporate power tool. The indie scene does talk down to people who prefer D&D in a very elitist way that mirrors how a lot of intellectuals talk to and about blue collar folks. I mean, hey, clearly my preference to modify D&D 5e (a game the designers of which encourage modification) rather than only do certain types of gameplay when playing games built to only do that thing, is simply a result of me not knowing any better. 😂 [/QUOTE]
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