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General Tabletop Discussion
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Is 5e's Success Actually Bad for Other Games?
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8308414" data-attributes="member: 6801252"><p>I don't think 5e does anything particularly well myself (I jumped ship for PF2e, and think it does what I'm talking about better due to a more comprehensive toolset), so I'm contextualizing this as a categorical argument about systems like it, rather than just it. </p><p></p><p>For me the key is that there's a cultural difference in what a TTRPG should be, is it the game, or is it the game engine? </p><p></p><p>DND's point of view is that its a game engine, a toolkit for creating your games-- it facilitates your horror game because it gives you stats to simulate the protagonists, it gives you monsters and the stats to simulate them, and its combat system for confronting the monster, and its skill system so that people can do things in that situation besides fight. But ultimately you're the person who is designing the horror scenario-- unless you run a published adventure, in which case they do that lifting. </p><p></p><p>[SPOILER="Death House Spoilers"]So like, Death House right? thats absolutely a horror game, you go through a creepy house uncovering backstory, suits of armor suddenly animate and attack you, there's a creepy scene with the crib, and the ghosts, and the cult beneath the house. That's a game, and it was built with, and played through using the DND engine, and it works well, but if the adventure 'game' you want to run doesn't exist, the system itself is the toolkit for creating it, which isn't that hard. [/SPOILER]</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8308414, member: 6801252"] I don't think 5e does anything particularly well myself (I jumped ship for PF2e, and think it does what I'm talking about better due to a more comprehensive toolset), so I'm contextualizing this as a categorical argument about systems like it, rather than just it. For me the key is that there's a cultural difference in what a TTRPG should be, is it the game, or is it the game engine? DND's point of view is that its a game engine, a toolkit for creating your games-- it facilitates your horror game because it gives you stats to simulate the protagonists, it gives you monsters and the stats to simulate them, and its combat system for confronting the monster, and its skill system so that people can do things in that situation besides fight. But ultimately you're the person who is designing the horror scenario-- unless you run a published adventure, in which case they do that lifting. [SPOILER="Death House Spoilers"]So like, Death House right? thats absolutely a horror game, you go through a creepy house uncovering backstory, suits of armor suddenly animate and attack you, there's a creepy scene with the crib, and the ghosts, and the cult beneath the house. That's a game, and it was built with, and played through using the DND engine, and it works well, but if the adventure 'game' you want to run doesn't exist, the system itself is the toolkit for creating it, which isn't that hard. [/SPOILER] [/QUOTE]
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