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General Tabletop Discussion
*Dungeons & Dragons
Is 5e's Success Actually Bad for Other Games?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8308672" data-attributes="member: 6704184"><p>I'll try to find some numbers for you, but I don't exactly keep a running bibliography on everything I learn. I simply recall one of the designers saying that AL makes up a fairly small percentage of players, in spite of being exponentially bigger than any past dnd organized play system in total numbers. They were using that to illustrate how much the playerbase has grown, IIRC.</p><p></p><p>I disagree. I think you need to actually show some sort of causality, we certainly cannot assume it. My experience is certainly the opposite. People who play AL go on to try other games. I could see it going to other way pretty much only if the culture at a given store actively discouraged other games and/or the store never carried anything related to other games and only allowed dnd to be posted in LFG systems at the shop. </p><p></p><p>Otherwise...people try stuff that other people are talking about or playing. The more people are playing games at the local shop, the most likely people at the shop are to play other games there, and thus the more likely an AL player who becomes a regular customer is to see other games being played, and be curious about them. This isn't just my experience with TTRPGs, but with...nearly every aspect of life that involves voluntary group activities. The best way to get people into the SCA is to have regular practices open to the public at public parks that see a decent amount of family traffic. Hell, the local shire makes sure that shire practice happens where teenagers getting off the bus home from high school can see them, because you're never going to grow a hobby like SCA without getting kids interested in it. </p><p></p><p>People see other people having fun, and want to join.</p><p></p><p>Sure. The most popular game has the most players.</p><p></p><p>I don't. And it is less likely than ever, because finding an online game is easier than ever, finding a podcast or stream where people play the game you're curious about is easy, etc.</p><p></p><p>I'm having trouble with this. How could it not be a meaningful distinction? One pushes people away from other games, the other doesn't.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8308672, member: 6704184"] I'll try to find some numbers for you, but I don't exactly keep a running bibliography on everything I learn. I simply recall one of the designers saying that AL makes up a fairly small percentage of players, in spite of being exponentially bigger than any past dnd organized play system in total numbers. They were using that to illustrate how much the playerbase has grown, IIRC. I disagree. I think you need to actually show some sort of causality, we certainly cannot assume it. My experience is certainly the opposite. People who play AL go on to try other games. I could see it going to other way pretty much only if the culture at a given store actively discouraged other games and/or the store never carried anything related to other games and only allowed dnd to be posted in LFG systems at the shop. Otherwise...people try stuff that other people are talking about or playing. The more people are playing games at the local shop, the most likely people at the shop are to play other games there, and thus the more likely an AL player who becomes a regular customer is to see other games being played, and be curious about them. This isn't just my experience with TTRPGs, but with...nearly every aspect of life that involves voluntary group activities. The best way to get people into the SCA is to have regular practices open to the public at public parks that see a decent amount of family traffic. Hell, the local shire makes sure that shire practice happens where teenagers getting off the bus home from high school can see them, because you're never going to grow a hobby like SCA without getting kids interested in it. People see other people having fun, and want to join. Sure. The most popular game has the most players. I don't. And it is less likely than ever, because finding an online game is easier than ever, finding a podcast or stream where people play the game you're curious about is easy, etc. I'm having trouble with this. How could it not be a meaningful distinction? One pushes people away from other games, the other doesn't. [/QUOTE]
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