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General Tabletop Discussion
*Dungeons & Dragons
Is 5e's Success Actually Bad for Other Games?
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<blockquote data-quote="pemerton" data-source="post: 8308708" data-attributes="member: 42582"><p>My experience of RPGing is that players tend to think of action declaration as a chance to deploy resources; and the PC sheet is an aide-memoire as to those resources.</p><p></p><p>In AD&D play that tends to be the spell list, the coin list and the gear list. Gear, especially magical gear at higher levels, is often quite important. But spells are the most important.</p><p></p><p>In 4e D&D play gear is typically not that important. Magical gear is mostly significant for the bonuses and powers it grants, which are expressed on other parts of the sheet. But the power list is important - these are the main suite of things a PC can do. Ritual lists are also significant for characters who have them.</p><p></p><p>I've played a lot of AD&D and a lot of 4e D&D. As far as "stunting" in combat is concerned - dynamic movement and actions that produce memorable scenes and dramatic results - 4e leaves AD&D for dead.</p><p></p><p>When I see people complain about the lack of "stunting" in 4e I tend to find, in the same general neighbourhood, people saying that I'm wrong to think that Icy Terrain can freeze water, or Fireball set things alight. Which reinforces my view that most people seem to have played 4e differently from how I did. I think the way I played it is straight from the rulebooks - those are the source I used to learn it, and I've never played in any organised play or spoken to anyone at WotC about it. Presumably those other people think they also learned it from the rulebook too.</p><p></p><p>I don't see anything in the 5e Basic rules that makes me think "stunting" would be a bigger part of 5e than AD&D. But apparently other people do see that.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8308708, member: 42582"] My experience of RPGing is that players tend to think of action declaration as a chance to deploy resources; and the PC sheet is an aide-memoire as to those resources. In AD&D play that tends to be the spell list, the coin list and the gear list. Gear, especially magical gear at higher levels, is often quite important. But spells are the most important. In 4e D&D play gear is typically not that important. Magical gear is mostly significant for the bonuses and powers it grants, which are expressed on other parts of the sheet. But the power list is important - these are the main suite of things a PC can do. Ritual lists are also significant for characters who have them. I've played a lot of AD&D and a lot of 4e D&D. As far as "stunting" in combat is concerned - dynamic movement and actions that produce memorable scenes and dramatic results - 4e leaves AD&D for dead. When I see people complain about the lack of "stunting" in 4e I tend to find, in the same general neighbourhood, people saying that I'm wrong to think that Icy Terrain can freeze water, or Fireball set things alight. Which reinforces my view that most people seem to have played 4e differently from how I did. I think the way I played it is straight from the rulebooks - those are the source I used to learn it, and I've never played in any organised play or spoken to anyone at WotC about it. Presumably those other people think they also learned it from the rulebook too. I don't see anything in the 5e Basic rules that makes me think "stunting" would be a bigger part of 5e than AD&D. But apparently other people do see that. [/QUOTE]
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Is 5e's Success Actually Bad for Other Games?
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