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Is 5e's Success Actually Bad for Other Games?
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<blockquote data-quote="Aldarc" data-source="post: 8308850" data-attributes="member: 5142"><p>I think that this is what I fundamentally loved about 4e. The game and its setting had a well-developed sense of its own dramatic conflict. Its Points of Light and Chaoskampf themes permeated <em>everything </em>from level 1 to 30. It was part of your class. It was part of your race. It was in the monsters. It was in the setting. So many monsters had a place or role in that conflict. It felt like you could pick up a monster and just knew how to use it, not only mechanically (roles and stat blocks) but also conceptually (its place in the setting conflict). Power sources provide a sense of quasi-political identity in that conflict. If you are a Divine class, that says something about your character's likely stance on the Dawn War. Likewise if you play a Primal class. As you say, there was so much mechanical and conceptual teeth to 4e.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8308850, member: 5142"] I think that this is what I fundamentally loved about 4e. The game and its setting had a well-developed sense of its own dramatic conflict. Its Points of Light and Chaoskampf themes permeated [I]everything [/I]from level 1 to 30. It was part of your class. It was part of your race. It was in the monsters. It was in the setting. So many monsters had a place or role in that conflict. It felt like you could pick up a monster and just knew how to use it, not only mechanically (roles and stat blocks) but also conceptually (its place in the setting conflict). Power sources provide a sense of quasi-political identity in that conflict. If you are a Divine class, that says something about your character's likely stance on the Dawn War. Likewise if you play a Primal class. As you say, there was so much mechanical and conceptual teeth to 4e. [/QUOTE]
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Is 5e's Success Actually Bad for Other Games?
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