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Is 5th edition too big for there to be a 6th edition?
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<blockquote data-quote="Tony Vargas" data-source="post: 7807887" data-attributes="member: 996"><p>To answer the title question - and get my innate cynicism out of the way - first: You're only as big as your last quarter. If bigness is all that keeps the rev roll at bay, yes, for now, but next quarter, next year, next decade? </p><p>Fate will decide.</p><p></p><p>...OK, glad that's out of the way...</p><p></p><p>Perfectly true. That the Basic Set I started with was different from the ones that immediately preceded and followed it was a matter of complete indifference to me back in the day, too (and remained a mystery to me for /decades/). </p><p></p><p>Every boom is like the ones before - including the impulse to believe it's different. ;P Heck, the <em>boom</em> was fueled by scandal! BADD and the Satantic Panic had teenagers running to D&D like it was rock music (go teen rebellion!). By The September That Never Ended, D&D certainly had an extended on-line community. There were BBSs in the 80s. There was a little sense of community around The Dragon magazine, I'd even say.</p><p></p><p>But it was a different sort. It was D&D re-taking dominance in the established hobby. This is actual growth fueled by new adoption.</p><p></p><p>If it stabilizes, rather than falls off precipitously, whatever level it stabilizes at, radical rev rolls like 3e & 4e would make no sense. Even a tweak or change in direction like 3.5 or Essentials wouldn't make sense. It'd be boat-rocking.</p><p></p><p>A "new" edition that's just a face-lift or a format change or a tie-in, that'd be prudent. Maybe something like 2e, at the outside.</p><p></p><p> I'm not sure even that'd do it. Hasbro shelving the brand, as was feared c2012, might well be a viable alternative. Afterall, a re-boot will only goose demand in the hard-core fanbase, that won't deliver anything like the growth the line'll've become accustomed to by then.</p><p></p><p>I'm not sure how you're bracketing your generations, here. As I understand it, the Boomer were '46-65, Gen-X 66-82, and Millennials (thanks to the re-start of history, and a desire to peg them to said Millennium) 83-2000.</p><p></p><p> Yes, and no way <em>not until they die</em>. Yeah, there's a younger generation of D&D that's more numerous than just the kids of the die-hards that have been passing for new blood in the intervening decades. But the core fanbase - and it's prejudices - will matter for decades to come. Because rejection by them would be /bad/, would generate controversey. </p><p>And because the new generation is being indoctrinated to conceptualize, play, and value the game as they do.</p><p></p><p> Best case? D&D becomes a young-adult rite of passage, everyone plays it at some point, you'd expect any household to have at least one D&D book. It become Monopoly for the mid-late 21st century. There are new - special - editions every decade or so, that aren't any different from eachother in substance.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7807887, member: 996"] To answer the title question - and get my innate cynicism out of the way - first: You're only as big as your last quarter. If bigness is all that keeps the rev roll at bay, yes, for now, but next quarter, next year, next decade? Fate will decide. ...OK, glad that's out of the way... Perfectly true. That the Basic Set I started with was different from the ones that immediately preceded and followed it was a matter of complete indifference to me back in the day, too (and remained a mystery to me for /decades/). Every boom is like the ones before - including the impulse to believe it's different. ;P Heck, the [I]boom[/I] was fueled by scandal! BADD and the Satantic Panic had teenagers running to D&D like it was rock music (go teen rebellion!). By The September That Never Ended, D&D certainly had an extended on-line community. There were BBSs in the 80s. There was a little sense of community around The Dragon magazine, I'd even say. But it was a different sort. It was D&D re-taking dominance in the established hobby. This is actual growth fueled by new adoption. If it stabilizes, rather than falls off precipitously, whatever level it stabilizes at, radical rev rolls like 3e & 4e would make no sense. Even a tweak or change in direction like 3.5 or Essentials wouldn't make sense. It'd be boat-rocking. A "new" edition that's just a face-lift or a format change or a tie-in, that'd be prudent. Maybe something like 2e, at the outside. I'm not sure even that'd do it. Hasbro shelving the brand, as was feared c2012, might well be a viable alternative. Afterall, a re-boot will only goose demand in the hard-core fanbase, that won't deliver anything like the growth the line'll've become accustomed to by then. I'm not sure how you're bracketing your generations, here. As I understand it, the Boomer were '46-65, Gen-X 66-82, and Millennials (thanks to the re-start of history, and a desire to peg them to said Millennium) 83-2000. Yes, and no way [I]not until they die[/I]. Yeah, there's a younger generation of D&D that's more numerous than just the kids of the die-hards that have been passing for new blood in the intervening decades. But the core fanbase - and it's prejudices - will matter for decades to come. Because rejection by them would be /bad/, would generate controversey. And because the new generation is being indoctrinated to conceptualize, play, and value the game as they do. Best case? D&D becomes a young-adult rite of passage, everyone plays it at some point, you'd expect any household to have at least one D&D book. It become Monopoly for the mid-late 21st century. There are new - special - editions every decade or so, that aren't any different from eachother in substance. [/QUOTE]
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