Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Is a '1' an auto-failure for saving throws?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="melkoriii" data-source="post: 149000" data-attributes="member: 2162"><p>quote:</p><p>--------------------------------------------------------------------------------</p><p>Originally posted by Gromm </p><p>Is a natural “20” always a hit and natural “1” always a </p><p>miss when using weapons? Is a natural “20” always a </p><p>success and natural “1” always a failure when rolling a </p><p>saving throw? Is a natural “20”always a success and </p><p>natural “1” always a failure when rolling an ability </p><p>check or a skill check? </p><p>On an attack roll or a saving throw, a roll of “20” on the </p><p>die is always a success and a roll of “1” is always a </p><p>failure. This represents the inherently chancy nature of </p><p>combat; it has innumerable variables that are completely </p><p>beyond the acting character’s control. In the case of attack </p><p>rolls, common sense must prevail. A roll of “20” cannot </p><p>produce a hit when a hit is not possible. (For example: It </p><p>won’t hit when a target is beyond the attacker’s melee </p><p>reach or beyond a ranged attack’s maximum range.) </p><p>Some circumstances always produce a hit or a miss no </p><p>matter what the attack roll is. For example, an attack </p><p>against a concealed target has a flat chance to produce an </p><p>automatic miss (see Table 8–10 in the Player’s Handbook), </p><p>no matter what the attack roll is. Likewise if you’re using </p><p>the coup de grace rule or take a full round to line up a </p><p>melee attack on an unattended object, you always hit. </p><p>Saving throws are similar to attack rolls in that there’s </p><p>always a little something beyond the character’s control. </p><p>Like combat, there are cases where the roll is irrelevant, </p><p>even if it’s a “1” or “20.” Creatures that are immune to an </p><p>attack never have to roll saving throws against that </p><p>attack. Likewise, if a spell or attack form doesn’t allow a </p><p>saving throw in the first place, you can’t roll a saving </p><p>throw and hope to get a “20.” </p><p>Skill checks are not subject to automatic success or </p><p>failure. Some tasks are just too easy for failure or too hard </p><p>for success. (Most people don’t fail once on every 20 </p><p>attempts to tie their shoes.) Ability checks are likewise </p><p>not subject to automatic failure or success. (No matter </p><p>how lucky you are, you’re just not going to kick down a </p><p>castle wall.) If the DM feels that chance might affect the </p><p>outcome, a saving throw or attack roll is probably more </p><p>appropriate.</p><p>--------------------------------------------------------------------------------</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Oh I see it. Its just not in the core rules and so is irrelevant. When there is a errata on it. Then I will play with it. But till then its not official.</p></blockquote><p></p>
[QUOTE="melkoriii, post: 149000, member: 2162"] quote: -------------------------------------------------------------------------------- Originally posted by Gromm Is a natural “20” always a hit and natural “1” always a miss when using weapons? Is a natural “20” always a success and natural “1” always a failure when rolling a saving throw? Is a natural “20”always a success and natural “1” always a failure when rolling an ability check or a skill check? On an attack roll or a saving throw, a roll of “20” on the die is always a success and a roll of “1” is always a failure. This represents the inherently chancy nature of combat; it has innumerable variables that are completely beyond the acting character’s control. In the case of attack rolls, common sense must prevail. A roll of “20” cannot produce a hit when a hit is not possible. (For example: It won’t hit when a target is beyond the attacker’s melee reach or beyond a ranged attack’s maximum range.) Some circumstances always produce a hit or a miss no matter what the attack roll is. For example, an attack against a concealed target has a flat chance to produce an automatic miss (see Table 8–10 in the Player’s Handbook), no matter what the attack roll is. Likewise if you’re using the coup de grace rule or take a full round to line up a melee attack on an unattended object, you always hit. Saving throws are similar to attack rolls in that there’s always a little something beyond the character’s control. Like combat, there are cases where the roll is irrelevant, even if it’s a “1” or “20.” Creatures that are immune to an attack never have to roll saving throws against that attack. Likewise, if a spell or attack form doesn’t allow a saving throw in the first place, you can’t roll a saving throw and hope to get a “20.” Skill checks are not subject to automatic success or failure. Some tasks are just too easy for failure or too hard for success. (Most people don’t fail once on every 20 attempts to tie their shoes.) Ability checks are likewise not subject to automatic failure or success. (No matter how lucky you are, you’re just not going to kick down a castle wall.) If the DM feels that chance might affect the outcome, a saving throw or attack roll is probably more appropriate. -------------------------------------------------------------------------------- Oh I see it. Its just not in the core rules and so is irrelevant. When there is a errata on it. Then I will play with it. But till then its not official. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is a '1' an auto-failure for saving throws?
Top