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Is a +3 weapon needed...when it boosts damage by 53%?
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<blockquote data-quote="Mercurius" data-source="post: 6327905" data-attributes="member: 59082"><p>It really comes down to DM restraint, in my opinion. A +3 weapon (in 5E, in other editions +5) should be a unique, truly special item - and should almost definitely be accompanied with other powers, a history, name, perhaps even a curse of some kind, etc. All of that is part of the fun of the game and I wouldn't want to take that away from players or from the DM's creative pleasure just because it might threaten the newish sacred cow of Game Balance (aka, the Even-Steven Ad Absurdium Principle).</p><p></p><p>Receiving a +3 weapon can be a truly special event in the life of a PC. But it should never be, "You find a <em>+3 longsword, </em>which will now greatly increase your damage output. Enjoy." It should be, "At last your quest is accomplised as there, in the decrepit clutches of the remains of long-dead King Agavarroth Dragonsbane, is the mighty blade <em>Dallatharax, </em>forged from a fallen star in the Elder Age when the world was young and death was but a dream."*</p><p></p><p>Oh yeah, the tricky part is that while <em>Dallatharax </em>is +3 and does double crit damage against dragons (or some such), and gives the wielder extra protection against all breath weapons, it also loves the blood of all dragonkind, including dragonborn, and will entice the wielder through battles of will to attack any dragonborn within range.</p><p></p><p>But I self-indulge.</p><p></p><p><span style="font-size: 9px">*And yes, I do realize I stole part of that from the Greatest Fantasy Movie Of All Time, <em>Excalibur.</em></span></p></blockquote><p></p>
[QUOTE="Mercurius, post: 6327905, member: 59082"] It really comes down to DM restraint, in my opinion. A +3 weapon (in 5E, in other editions +5) should be a unique, truly special item - and should almost definitely be accompanied with other powers, a history, name, perhaps even a curse of some kind, etc. All of that is part of the fun of the game and I wouldn't want to take that away from players or from the DM's creative pleasure just because it might threaten the newish sacred cow of Game Balance (aka, the Even-Steven Ad Absurdium Principle). Receiving a +3 weapon can be a truly special event in the life of a PC. But it should never be, "You find a [I]+3 longsword, [/I]which will now greatly increase your damage output. Enjoy." It should be, "At last your quest is accomplised as there, in the decrepit clutches of the remains of long-dead King Agavarroth Dragonsbane, is the mighty blade [I]Dallatharax, [/I]forged from a fallen star in the Elder Age when the world was young and death was but a dream."* Oh yeah, the tricky part is that while [I]Dallatharax [/I]is +3 and does double crit damage against dragons (or some such), and gives the wielder extra protection against all breath weapons, it also loves the blood of all dragonkind, including dragonborn, and will entice the wielder through battles of will to attack any dragonborn within range. But I self-indulge. [SIZE=1]*And yes, I do realize I stole part of that from the Greatest Fantasy Movie Of All Time, [I]Excalibur.[/I][/SIZE] [/QUOTE]
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Is a +3 weapon needed...when it boosts damage by 53%?
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