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Is a +3 weapon needed...when it boosts damage by 53%?
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<blockquote data-quote="Jack the Lad" data-source="post: 6328202" data-attributes="member: 6777377"><p>Wizards have at-wills in 5e, which they can cast 'multiple times a combat, all day every day.'</p><p></p><p>Also, as Stalker0 notes, spell preparation far more flexible in 5e than in 3e, reducing instances in which you prepare a spell and end up never using it, essentially wasting that slot.</p><p></p><p>5e Wizards also have rituals; outside of combat, they can cast Alarm, Animal Messenger, Augury, Beast Sense, Chariot of Sustarre, Commune, Commune with Nature, Comprehend Languages, Contact Other Plane, Detect Good and Evil, Detect Magic, Detect Poison and Disease, Divination, Drawmiji's Instant Summons, Feign Death, Find Familiar, Find Steed, Forbiddance, Gentle Repose, Identify, Illusory Script, Knock, Leomund's Secret Chest, Leomund's Tiny Hut, Locate Animals or Plants, Locate Creature, Locate Object, Magic Mouth, Mordenkainen's Faithful Hound, Mordenkainen's Magnificent Mansion, Phantom Steed, Plant Growth, Purify Food and Drink, Rary's Telepathic Bond, Sending, Silence, Speak with Animals, Speak with Plants, Spiritual Weapon, Tenser's Floating Disk and Unseen Servant without expending a spell slot by taking 10 minutes to do so.</p><p></p><p>A 14th level Wizard in 5e has 17 spells to the 3.5 Wizard's 25, but can 'regenerate' up to 7 spells with Arcane Recovery, which makes it 23 vs 25; taking into account the at-will combat cantrips and ritual casting, I think the 5e Wizard comes out ahead.</p><p></p><p>Additionally, having ways to attack monsters other than by dealing HP damage is extremely important in 5e, as monster HP scales up far, far faster than Fighter damage.</p></blockquote><p></p>
[QUOTE="Jack the Lad, post: 6328202, member: 6777377"] Wizards have at-wills in 5e, which they can cast 'multiple times a combat, all day every day.' Also, as Stalker0 notes, spell preparation far more flexible in 5e than in 3e, reducing instances in which you prepare a spell and end up never using it, essentially wasting that slot. 5e Wizards also have rituals; outside of combat, they can cast Alarm, Animal Messenger, Augury, Beast Sense, Chariot of Sustarre, Commune, Commune with Nature, Comprehend Languages, Contact Other Plane, Detect Good and Evil, Detect Magic, Detect Poison and Disease, Divination, Drawmiji's Instant Summons, Feign Death, Find Familiar, Find Steed, Forbiddance, Gentle Repose, Identify, Illusory Script, Knock, Leomund's Secret Chest, Leomund's Tiny Hut, Locate Animals or Plants, Locate Creature, Locate Object, Magic Mouth, Mordenkainen's Faithful Hound, Mordenkainen's Magnificent Mansion, Phantom Steed, Plant Growth, Purify Food and Drink, Rary's Telepathic Bond, Sending, Silence, Speak with Animals, Speak with Plants, Spiritual Weapon, Tenser's Floating Disk and Unseen Servant without expending a spell slot by taking 10 minutes to do so. A 14th level Wizard in 5e has 17 spells to the 3.5 Wizard's 25, but can 'regenerate' up to 7 spells with Arcane Recovery, which makes it 23 vs 25; taking into account the at-will combat cantrips and ritual casting, I think the 5e Wizard comes out ahead. Additionally, having ways to attack monsters other than by dealing HP damage is extremely important in 5e, as monster HP scales up far, far faster than Fighter damage. [/QUOTE]
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Is a +3 weapon needed...when it boosts damage by 53%?
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