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Is a +3 weapon needed...when it boosts damage by 53%?
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<blockquote data-quote="Dausuul" data-source="post: 6328752" data-attributes="member: 58197"><p>Four swings, not five. "One mook per round" seems like a a reasonable kill rate to me. It's a mook, not a minion.</p><p></p><p>Furthermore, you're assuming only the Basic fighter--no feats, which means 5 out of 7 of the fighter's attribute boosts have gone to improving her defenses and noncombat abilities. Defensive build is defensive. If the fighter has Great Weapon Master from the last playtest, her kill rate shoots up to "two mooks per round." (GWM is basically a combination of Power Attack and Cleave, both of which are very useful against large numbers of AC 11 monsters.)</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6328752, member: 58197"] Four swings, not five. "One mook per round" seems like a a reasonable kill rate to me. It's a mook, not a minion. Furthermore, you're assuming only the Basic fighter--no feats, which means 5 out of 7 of the fighter's attribute boosts have gone to improving her defenses and noncombat abilities. Defensive build is defensive. If the fighter has Great Weapon Master from the last playtest, her kill rate shoots up to "two mooks per round." (GWM is basically a combination of Power Attack and Cleave, both of which are very useful against large numbers of AC 11 monsters.) [/QUOTE]
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Is a +3 weapon needed...when it boosts damage by 53%?
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