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Is a +3 weapon needed...when it boosts damage by 53%?
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<blockquote data-quote="Dausuul" data-source="post: 6329073" data-attributes="member: 58197"><p>The average result of a d6 where you can re-roll 1 or 2 is 4.167. Therefore, the GWF averages 13.333 damage on a regular hit (2d6+5) and 25.333 damage on a crit (2d6+17). Against AC 11, the GWF has an 80% chance of a regular hit and a 15% chance of a crit.</p><p></p><p>0.80 x 13.333 = 10.667</p><p>0.15 x 25.333 = 3.800</p><p></p><p>10.677 + 3.800 = 14.467, which kills an ogre in an average of 4.08 swings. If you're really concerned about that .08 (which is a shade over one hit point's worth), it's the equivalent of one extra swing every 12.5 rounds, which translates to one use of Action Surge every 50 rounds. Considering the fighter gets two Action Surges per short rest, I should hope she can muster one per 50 rounds of combat.</p><p></p><p></p><p></p><p>The 1v1 mirror match at 20th level is about 6.4 rounds if you figure one short rest per four combats (so you use Action Surge 50% of the time). It would be shorter in a party situation--the benefits of Survivor fall rapidly if the enemy is concentrating fire. Since PCs are not solo monsters, a party situation is normal.</p><p></p><p>At 15th level, it's 5.5 rounds (again, assuming one short rest per four combats).</p><p></p><p></p><p></p><p>In one very specific scenario--fighting lots of <em>extremely </em>low-level monsters, low enough to strain (in fact, slightly break) the limits of bounded accuracy.</p><p></p><p>As I said, the effect on high-level fighters of not having feats is to push them hard toward defense. You sacrifice hitting power in exchange for a) more hit points and b) sturdier saving throws. That's not necessarily a bad trade against the kind of threats you're likely to face at that level. If you're fighting, say, a beholder, you'll be thanking Pelor for those sturdy saves. But it is a trade.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6329073, member: 58197"] The average result of a d6 where you can re-roll 1 or 2 is 4.167. Therefore, the GWF averages 13.333 damage on a regular hit (2d6+5) and 25.333 damage on a crit (2d6+17). Against AC 11, the GWF has an 80% chance of a regular hit and a 15% chance of a crit. 0.80 x 13.333 = 10.667 0.15 x 25.333 = 3.800 10.677 + 3.800 = 14.467, which kills an ogre in an average of 4.08 swings. If you're really concerned about that .08 (which is a shade over one hit point's worth), it's the equivalent of one extra swing every 12.5 rounds, which translates to one use of Action Surge every 50 rounds. Considering the fighter gets two Action Surges per short rest, I should hope she can muster one per 50 rounds of combat. The 1v1 mirror match at 20th level is about 6.4 rounds if you figure one short rest per four combats (so you use Action Surge 50% of the time). It would be shorter in a party situation--the benefits of Survivor fall rapidly if the enemy is concentrating fire. Since PCs are not solo monsters, a party situation is normal. At 15th level, it's 5.5 rounds (again, assuming one short rest per four combats). In one very specific scenario--fighting lots of [I]extremely [/I]low-level monsters, low enough to strain (in fact, slightly break) the limits of bounded accuracy. As I said, the effect on high-level fighters of not having feats is to push them hard toward defense. You sacrifice hitting power in exchange for a) more hit points and b) sturdier saving throws. That's not necessarily a bad trade against the kind of threats you're likely to face at that level. If you're fighting, say, a beholder, you'll be thanking Pelor for those sturdy saves. But it is a trade. [/QUOTE]
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Is a +3 weapon needed...when it boosts damage by 53%?
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