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General Tabletop Discussion
*Dungeons & Dragons
is a campaign setting necessary?
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<blockquote data-quote="pukunui" data-source="post: 6670803" data-attributes="member: 54629"><p>For my next campaign, I'd like to do something a bit more episodic. Essentially, I just want to take a bunch of short, unrelated adventures (from <em>Dungeon</em> and the like) and run them with minimal modification. Many such adventures aren't set in any specific campaign setting. Do you think it would work to just run them like that without giving the PCs a map or any hard-and-fast setting information? They're essentially just wanderers who go from place to place doing good deeds or whatever - but where those places are in relation to each other isn't clear and ultimately doesn't really matter.</p><p></p><p>Traveling and downtime would be things that mostly took place off-screen in between episodes. I was thinking I'd do it like the Adventurer's League does it, so after each adventure, PCs would earn a set number of downtime days that they could then spend off-screen doing whatever it was they wanted to do with them.</p><p></p><p>Would that work? Does that sound appealing to anyone? Do you think you could play in a campaign where you don't know exactly where your PC is on a map? Where there are no homogenous religions and cultures and such-like?</p><p></p><p>Or do you need to be able to ground your PC in the world and know where they are and where they came from and how town A interacts with town B and so on?</p><p></p><p>I'd love to know what others think. Thanks!</p></blockquote><p></p>
[QUOTE="pukunui, post: 6670803, member: 54629"] For my next campaign, I'd like to do something a bit more episodic. Essentially, I just want to take a bunch of short, unrelated adventures (from [I]Dungeon[/I] and the like) and run them with minimal modification. Many such adventures aren't set in any specific campaign setting. Do you think it would work to just run them like that without giving the PCs a map or any hard-and-fast setting information? They're essentially just wanderers who go from place to place doing good deeds or whatever - but where those places are in relation to each other isn't clear and ultimately doesn't really matter. Traveling and downtime would be things that mostly took place off-screen in between episodes. I was thinking I'd do it like the Adventurer's League does it, so after each adventure, PCs would earn a set number of downtime days that they could then spend off-screen doing whatever it was they wanted to do with them. Would that work? Does that sound appealing to anyone? Do you think you could play in a campaign where you don't know exactly where your PC is on a map? Where there are no homogenous religions and cultures and such-like? Or do you need to be able to ground your PC in the world and know where they are and where they came from and how town A interacts with town B and so on? I'd love to know what others think. Thanks! [/QUOTE]
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is a campaign setting necessary?
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