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General Tabletop Discussion
*Pathfinder & Starfinder
Is a creature still a creature when it's dead?
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<blockquote data-quote="eamon" data-source="post: 5097762" data-attributes="member: 51942"><p>My gut instinct is that it's pretty cheesy. On second thought, if you describe it well, I'm sure I wouldn't have a problem with you doing this on a critter you just killed; I mean, that's a pretty cool <em>assassin</em> move I'd imagine - and utterly non-problematic: if there's no creature next to you, you could also just have moved 3 squares (also a move action), so typically this is going to be no better than moving. In a few cases movement isn't possible, or is blocked - but 3 squares isn't all that exciting even then.</p><p></p><p> This is certainly not a typical bag-o-rats as described in DMG; firstly, it's not an attack and doesn't require a hit, and secondly, it works with arbitrary <em>creatures</em>, not necessarily enemies. Having said that, I see where you coming from. The real reason this isn't a convincing argument is that to invoke the bag-o-rats rule, you'd want the action to be somehow overpowered or problematic - which this just isn't; it's more like a waste of an encounter power.</p><p></p><p></p><p></p><p>This brings up another point: Although for speed of gameplay monsters are immediately considered dead when they drop to 0 hit points, behind the scenes, you can use the full dying rules, when it matters - and with those, it's quite unlikely that a dropped creature is really dead. As a DM, for dramatic flair I'd consider it perfectly acceptable to have a mook pour a healing potion down his leaders throat. From a consistency perspective, I prefer the power to work equally adjacent to all dying creatures - allies and just-dropped monsters alike. It also seems non-abusable, so I'd allow it. A DM could even generally allow it but occasionally rule otherwise without being unreasonable - if you crit+kill someone, or solidly bash a minion, perhaps the shadow's simply gone too far; the critter's no longer dying but dead.</p><p></p><p>In any case, I wouldn't see a problem with interpreting this power while considering recently dropped creatures as alive (but dying). Teleporting away from a bug seems more problematic...</p></blockquote><p></p>
[QUOTE="eamon, post: 5097762, member: 51942"] My gut instinct is that it's pretty cheesy. On second thought, if you describe it well, I'm sure I wouldn't have a problem with you doing this on a critter you just killed; I mean, that's a pretty cool [I]assassin[/I] move I'd imagine - and utterly non-problematic: if there's no creature next to you, you could also just have moved 3 squares (also a move action), so typically this is going to be no better than moving. In a few cases movement isn't possible, or is blocked - but 3 squares isn't all that exciting even then. This is certainly not a typical bag-o-rats as described in DMG; firstly, it's not an attack and doesn't require a hit, and secondly, it works with arbitrary [I]creatures[/I], not necessarily enemies. Having said that, I see where you coming from. The real reason this isn't a convincing argument is that to invoke the bag-o-rats rule, you'd want the action to be somehow overpowered or problematic - which this just isn't; it's more like a waste of an encounter power. This brings up another point: Although for speed of gameplay monsters are immediately considered dead when they drop to 0 hit points, behind the scenes, you can use the full dying rules, when it matters - and with those, it's quite unlikely that a dropped creature is really dead. As a DM, for dramatic flair I'd consider it perfectly acceptable to have a mook pour a healing potion down his leaders throat. From a consistency perspective, I prefer the power to work equally adjacent to all dying creatures - allies and just-dropped monsters alike. It also seems non-abusable, so I'd allow it. A DM could even generally allow it but occasionally rule otherwise without being unreasonable - if you crit+kill someone, or solidly bash a minion, perhaps the shadow's simply gone too far; the critter's no longer dying but dead. In any case, I wouldn't see a problem with interpreting this power while considering recently dropped creatures as alive (but dying). Teleporting away from a bug seems more problematic... [/QUOTE]
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Is a creature still a creature when it's dead?
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