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Is a creature too powerful ?
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<blockquote data-quote="UHF" data-source="post: 5794817" data-attributes="member: 95672"><p>I'd start by asking what the party composition is. A good mix, preferably a few heavy damage dealers is best. </p><p></p><p></p><p>You could do some 4e style calculations... Damage Per Round, for each character and each monster, and figure out how roughly how the fight will resolve. These exercises can be useful in determining how challenging a fight will be. You may be surprised. (Mike at <a href="http://slyflourish.com/" target="_blank">Sly Flourish: D&D Tips for the 4th Edition Dungeon Master</a> did exactly this for his high level 4e campaign.)</p><p></p><p></p><p>IMO, the players should be able to paste a bad guy if they prepare properly. If they do not think... or at least react properly... they deserve the fatal beating they are about to receive.</p><p></p><p>The DM has to figure out how much warning the players need to survive. i.e. leave clues or hints at danger. (Typically this only occurs with 'boss' fights.)</p></blockquote><p></p>
[QUOTE="UHF, post: 5794817, member: 95672"] I'd start by asking what the party composition is. A good mix, preferably a few heavy damage dealers is best. You could do some 4e style calculations... Damage Per Round, for each character and each monster, and figure out how roughly how the fight will resolve. These exercises can be useful in determining how challenging a fight will be. You may be surprised. (Mike at [URL="http://slyflourish.com/"]Sly Flourish: D&D Tips for the 4th Edition Dungeon Master[/URL] did exactly this for his high level 4e campaign.) IMO, the players should be able to paste a bad guy if they prepare properly. If they do not think... or at least react properly... they deserve the fatal beating they are about to receive. The DM has to figure out how much warning the players need to survive. i.e. leave clues or hints at danger. (Typically this only occurs with 'boss' fights.) [/QUOTE]
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