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General Tabletop Discussion
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is a Fighter/cleric etc less powerful using a shield
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<blockquote data-quote="Helldritch" data-source="post: 6904107" data-attributes="member: 6855114"><p>I whole heartedly agree with you on that one. The turtle at lvl 6 is not that strong. But as the level rise, he gets harder and harder to hit.</p><p></p><p>If you don't bump your archer's strength, he'll be stuck at 25 movement (he wearing plate and strength is surely below 16 with normal array and if given 14 then it means only a 13 in Con.) . Our turtle will get to him by dodging and moving in on him. Attacking such an AC at disadvantage means that even at +12 it will not hit that often and it is a certainty that your archer won't use -5/+10 or he would need two rolls of 19+ to hit. That means our archer will need to roll 14 or more. The Turtle will close the gap and then start to attack. Unless your archer sacrifice one ASI to get xbow expert, he is toast. Now he has no use of a bow and needs to fight up close. Guess who'll win? He'll need 18 to hit vs 13 for the turtle. </p><p></p><p>I'll give you that the gap will only close by a mere 5' but the gap will close. Assuming a normal dungeon then it means about 6 to 8 rounds to close the gap. Enough for 4 maybe 5 hits?</p><p></p><p>Outdoor would be much better for our archer. With 80+ or even 120' our archer should down our turtle. But in that case our turtle might go with the dash. 26 AC is still a 14+ to hit. Once the gap is closed, if he can, our turtle is on the advantage again but might die from earlier dmg dealt to him.</p><p></p><p>But on normal play, our turtle will be against critters. His role would be to block the door and prevent anything from passing by to the squishier characters. Your archer might get stuck in melee. The turtle would not care for ranged critters as monsters for 6th level characters will have a hard time to hit him. Such a hard time that you as a DM will have to strike the characters in the back because of such a high armor class. Nope, I would not let the fighting styles stack.</p><p></p><p>And then again, I would not give +1 plate and +1 shield so soon in the game. That is why I was mainly talking about 12th level characters as it is doom that at least one +1 shield will come up and maybe a protection ring.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 6904107, member: 6855114"] I whole heartedly agree with you on that one. The turtle at lvl 6 is not that strong. But as the level rise, he gets harder and harder to hit. If you don't bump your archer's strength, he'll be stuck at 25 movement (he wearing plate and strength is surely below 16 with normal array and if given 14 then it means only a 13 in Con.) . Our turtle will get to him by dodging and moving in on him. Attacking such an AC at disadvantage means that even at +12 it will not hit that often and it is a certainty that your archer won't use -5/+10 or he would need two rolls of 19+ to hit. That means our archer will need to roll 14 or more. The Turtle will close the gap and then start to attack. Unless your archer sacrifice one ASI to get xbow expert, he is toast. Now he has no use of a bow and needs to fight up close. Guess who'll win? He'll need 18 to hit vs 13 for the turtle. I'll give you that the gap will only close by a mere 5' but the gap will close. Assuming a normal dungeon then it means about 6 to 8 rounds to close the gap. Enough for 4 maybe 5 hits? Outdoor would be much better for our archer. With 80+ or even 120' our archer should down our turtle. But in that case our turtle might go with the dash. 26 AC is still a 14+ to hit. Once the gap is closed, if he can, our turtle is on the advantage again but might die from earlier dmg dealt to him. But on normal play, our turtle will be against critters. His role would be to block the door and prevent anything from passing by to the squishier characters. Your archer might get stuck in melee. The turtle would not care for ranged critters as monsters for 6th level characters will have a hard time to hit him. Such a hard time that you as a DM will have to strike the characters in the back because of such a high armor class. Nope, I would not let the fighting styles stack. And then again, I would not give +1 plate and +1 shield so soon in the game. That is why I was mainly talking about 12th level characters as it is doom that at least one +1 shield will come up and maybe a protection ring. [/QUOTE]
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