Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Is a fun “War Campaign” possible? Find out here!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ramaster" data-source="post: 5985241" data-attributes="member: 6687585"><p>I was just thinking about that...</p><p> </p><p>Let’s say that the minimum goal is 3k points to win the war. The next "milestone" is at 4k and the final one is at 5k.</p><p> </p><p>Each asset gets assigned a percentile table that you roll to see what happens to it after the conflict (this tables will, of course, not be known by the players until we have to roll on them). There are three tables total, and the higher your total point count, the more favorable the table you use.</p><p> </p><p>Let’s take the Pigmen Infantry Platoon, for example.</p><p> </p><p>Let’s say that you win with 3.000 to 3.999 points. They you roll on the following table to see what happens:</p><p> </p><p>-----------------------------------------------------------</p><p>Table C</p><p>00-15: The unit was whipped out during the battle.</p><p>16-40: The unit sustained heavy losses during the battle and disbanded.</p><p>41-70: The unit took heavy casualties, but survived.</p><p>71-95: The unit took little casualties.</p><p>96-99: The unit took little to no casualties.</p><p>-----------------------------------------------------------</p><p> </p><p>Then, let’s say that the PCs got more points, from 4.000 to 4.999 (the next milestone). Then the table might look something like this:</p><p> </p><p>-----------------------------------------------------------</p><p>Table B</p><p>00-10: The unit was whipped out during the battle.</p><p>11-30: The unit sustained heavy losses during the battle and disbanded.</p><p>31-50: The unit took heavy casualties, but survived.</p><p>51-85: The unit took little casualties.</p><p>86-99: The unit took little to no casualties.</p><p>-----------------------------------------------------------</p><p> </p><p>Finally, suppose that the PCs were very thorough and completed a lot of objectives, got high multipliers, etc. and got 5k+ points. Then they roll on the best table:</p><p> </p><p>-----------------------------------------------------------</p><p>Table A</p><p>00-05: The unit was whipped out during the battle.</p><p>06-20: The unit sustained heavy losses during the battle and disbanded.</p><p>21-35: The unit took heavy casualties, but survived.</p><p>36-80: The unit took little casualties.</p><p>81-99: The unit took little to no casualties.</p><p>-----------------------------------------------------------</p><p> </p><p>There is always a chance that any given unit was destroyed, just like in real life (I assume!). Furthermore, we can use different milestone values for each asset. Some things are more difficult to protect than others, a lightly armored peasant front line force is much less safe than a wizard on his tower. Then again, I might just use harsher tables for the peasants (Best case scenario, you have only 30% chances of saving them) than for the wizard (Worst case scenario, he still only dies with a roll of 10 or less).</p><p> </p><p>They can certainly improve the odds. If they are very unlucky or if they take too much time to complete the objectives, then the time limit will run out and the war will be upon them. They may still win, but it would be a Pyrrhic victory. Smart management of resources and time, coupled with a little luck will let them stand a better fighting chance, just like in real life (I assume again!).</p><p> </p><p>As for the Advantages/Disadvantages, I was thinking about altering the multiplier a little bit to compensate for the "Rock, Paper Scissors" component of warfare, but I won't get into too much detail, since this will make everything that much more complicated</p></blockquote><p></p>
[QUOTE="Ramaster, post: 5985241, member: 6687585"] I was just thinking about that... Let’s say that the minimum goal is 3k points to win the war. The next "milestone" is at 4k and the final one is at 5k. Each asset gets assigned a percentile table that you roll to see what happens to it after the conflict (this tables will, of course, not be known by the players until we have to roll on them). There are three tables total, and the higher your total point count, the more favorable the table you use. Let’s take the Pigmen Infantry Platoon, for example. Let’s say that you win with 3.000 to 3.999 points. They you roll on the following table to see what happens: ----------------------------------------------------------- Table C 00-15: The unit was whipped out during the battle. 16-40: The unit sustained heavy losses during the battle and disbanded. 41-70: The unit took heavy casualties, but survived. 71-95: The unit took little casualties. 96-99: The unit took little to no casualties. ----------------------------------------------------------- Then, let’s say that the PCs got more points, from 4.000 to 4.999 (the next milestone). Then the table might look something like this: ----------------------------------------------------------- Table B 00-10: The unit was whipped out during the battle. 11-30: The unit sustained heavy losses during the battle and disbanded. 31-50: The unit took heavy casualties, but survived. 51-85: The unit took little casualties. 86-99: The unit took little to no casualties. ----------------------------------------------------------- Finally, suppose that the PCs were very thorough and completed a lot of objectives, got high multipliers, etc. and got 5k+ points. Then they roll on the best table: ----------------------------------------------------------- Table A 00-05: The unit was whipped out during the battle. 06-20: The unit sustained heavy losses during the battle and disbanded. 21-35: The unit took heavy casualties, but survived. 36-80: The unit took little casualties. 81-99: The unit took little to no casualties. ----------------------------------------------------------- There is always a chance that any given unit was destroyed, just like in real life (I assume!). Furthermore, we can use different milestone values for each asset. Some things are more difficult to protect than others, a lightly armored peasant front line force is much less safe than a wizard on his tower. Then again, I might just use harsher tables for the peasants (Best case scenario, you have only 30% chances of saving them) than for the wizard (Worst case scenario, he still only dies with a roll of 10 or less). They can certainly improve the odds. If they are very unlucky or if they take too much time to complete the objectives, then the time limit will run out and the war will be upon them. They may still win, but it would be a Pyrrhic victory. Smart management of resources and time, coupled with a little luck will let them stand a better fighting chance, just like in real life (I assume again!). As for the Advantages/Disadvantages, I was thinking about altering the multiplier a little bit to compensate for the "Rock, Paper Scissors" component of warfare, but I won't get into too much detail, since this will make everything that much more complicated [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is a fun “War Campaign” possible? Find out here!
Top