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Is a game store viable business?
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<blockquote data-quote="bento" data-source="post: 3139693" data-attributes="member: 36597"><p>I'm a business librarian - getting answers comes with the profession. Speaking of which - you should also check with your local public library. They'll have lots of resources for local businesses such as statistics and property costs.</p><p></p><p></p><p></p><p>There's two branches - manga (comics) and anime (videos). </p><p></p><p>Manga - I'd be very careful before getting into that. Most general bookstore carry shelves and shelves of it and you really have to know your audience and find a niche to succeed. They also negotiate very favorable rates, so they might be able to dump them on the market quickly and at less of a loss than what you might have to.</p><p></p><p>Anime - Most people I know who collect anime today download pirated copies off of YouTube and other online sources. Otherwise they buy it from established online retailers.</p><p></p><p>You should thoroughly investigate any product line you'd consider carrying because of the very large up-front costs and the time it takes to get the word out that you carry the stuff. </p><p></p><p></p><p></p><p>As grimwell noted, space for gaming has to compete with product space. Another thing to note is many people are turned off by stores that allow gaming. Some local stores (DFW) allow gamers to actually play in the aisles, cutting off parts of their stores to shoppers. Others provide space in the backroom, a potential theft rist. </p><p></p><p>Also - how much money will these gamers spend? You'll probably find those that spend the most time in your store playing spend very little on product. If they're too cheap to have their own place, why do you think they'd pay full price for your products? If you consider a space for gamers, try to devote it to cash intensive products such as cards (Magic or Yu-Gi-Oh) or minis like Hero Clix or Warhammer.</p></blockquote><p></p>
[QUOTE="bento, post: 3139693, member: 36597"] I'm a business librarian - getting answers comes with the profession. Speaking of which - you should also check with your local public library. They'll have lots of resources for local businesses such as statistics and property costs. There's two branches - manga (comics) and anime (videos). Manga - I'd be very careful before getting into that. Most general bookstore carry shelves and shelves of it and you really have to know your audience and find a niche to succeed. They also negotiate very favorable rates, so they might be able to dump them on the market quickly and at less of a loss than what you might have to. Anime - Most people I know who collect anime today download pirated copies off of YouTube and other online sources. Otherwise they buy it from established online retailers. You should thoroughly investigate any product line you'd consider carrying because of the very large up-front costs and the time it takes to get the word out that you carry the stuff. As grimwell noted, space for gaming has to compete with product space. Another thing to note is many people are turned off by stores that allow gaming. Some local stores (DFW) allow gamers to actually play in the aisles, cutting off parts of their stores to shoppers. Others provide space in the backroom, a potential theft rist. Also - how much money will these gamers spend? You'll probably find those that spend the most time in your store playing spend very little on product. If they're too cheap to have their own place, why do you think they'd pay full price for your products? If you consider a space for gamers, try to devote it to cash intensive products such as cards (Magic or Yu-Gi-Oh) or minis like Hero Clix or Warhammer. [/QUOTE]
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