Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is a golem bane scarab overpowered or underpriced?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="moritheil" data-source="post: 3008627" data-attributes="member: 30610"><p>Golembane scarabs are only effective against a subtype of construct - golems - not an entire type of monster. I suspect that you know this, but I just want to be clear for the record. They do not work against clockwork horrors, effigies, or other constructs. The golembane scarab is balanced on the assumption that golems are very rare and thus the item is almost never useful. Personally, I think the best part of the golembane scarab is the instant detection of golems within 60' - not the ignoring DR. This allows a party to instantly know if a given construct is a golem, which in turn means they are less likely to waste high-level spell slots figuring that out.</p><p></p><p>I second Inf's assertion that the item appearing is questionable, though I do not automatically suspect cheating when someone is careless. IMC, we do not allow purchases or item creation that are not cleared with the DM beforehand.</p><p></p><p>Now, getting back to the issue you actually asked about: golembane scarabs are useful, but a golem can still dish out damage and use spell-like abilities, and still has its magic immunities. How was the fighter able to single-handedly kill the golem? Can you go into detail?</p></blockquote><p></p>
[QUOTE="moritheil, post: 3008627, member: 30610"] Golembane scarabs are only effective against a subtype of construct - golems - not an entire type of monster. I suspect that you know this, but I just want to be clear for the record. They do not work against clockwork horrors, effigies, or other constructs. The golembane scarab is balanced on the assumption that golems are very rare and thus the item is almost never useful. Personally, I think the best part of the golembane scarab is the instant detection of golems within 60' - not the ignoring DR. This allows a party to instantly know if a given construct is a golem, which in turn means they are less likely to waste high-level spell slots figuring that out. I second Inf's assertion that the item appearing is questionable, though I do not automatically suspect cheating when someone is careless. IMC, we do not allow purchases or item creation that are not cleared with the DM beforehand. Now, getting back to the issue you actually asked about: golembane scarabs are useful, but a golem can still dish out damage and use spell-like abilities, and still has its magic immunities. How was the fighter able to single-handedly kill the golem? Can you go into detail? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is a golem bane scarab overpowered or underpriced?
Top