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General Tabletop Discussion
*Dungeons & Dragons
Is a heavy armored monk feasible?
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<blockquote data-quote="ECMO3" data-source="post: 9611760" data-attributes="member: 7030563"><p>Heavy Armor Monk works great with the 2024 rules. Overall with the right build you give up very little of your class abilities. Some subclasses don't work though.</p><p></p><p>What you lose is unarmored defense, martial arts, unarmored movement and Acrobatic Movement.</p><p></p><p>You keep everything else, including flurry of blows, step of the wind, patient defense, deflect attacks, stunning strike, empowered strikes, slow fall, evasion ......</p><p></p><p>Without Martial Arts your unarmed strike damage will be weak, so if you are going to use Flurry of Blows you probably want then Tavern Brawler feat. The way the text reads your Monk weapons still count as Monk weapons when you are in armor, but you don't get to use your martial arts die.</p><p></p><p>If you don't want to flurry you can use your Monk focus to dodge with your plate and shield 20 AC, reduce damage if an attack does get though with deflect attacks and also get stunning strikes when you hit with your monk weapons.</p><p></p><p>If you are starting from level 1 I think you can start Monk and take Cleric for heavy armor at level 2. Play max strength/max wisdom. I think 1 level of Cleric is probably the best for low level play.</p><p></p><p>Fighter is an option, but if you want heavy armor then you are stuck with a Constitution save instead of a dex save.</p><p></p><p>You can also go Ranger 2 and pick up heavy armor at Monk level 4 through a feat. Playing for high level I think Ranger 2 is probably the best course.</p><p></p><p>Paladin is doable, but kind of difficult because you need a 13 dex, 13 Wisdom and a 13 charisma. </p><p></p><p>Heavy Armor Master would be a great feat to combine with deflect attacks.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9611760, member: 7030563"] Heavy Armor Monk works great with the 2024 rules. Overall with the right build you give up very little of your class abilities. Some subclasses don't work though. What you lose is unarmored defense, martial arts, unarmored movement and Acrobatic Movement. You keep everything else, including flurry of blows, step of the wind, patient defense, deflect attacks, stunning strike, empowered strikes, slow fall, evasion ...... Without Martial Arts your unarmed strike damage will be weak, so if you are going to use Flurry of Blows you probably want then Tavern Brawler feat. The way the text reads your Monk weapons still count as Monk weapons when you are in armor, but you don't get to use your martial arts die. If you don't want to flurry you can use your Monk focus to dodge with your plate and shield 20 AC, reduce damage if an attack does get though with deflect attacks and also get stunning strikes when you hit with your monk weapons. If you are starting from level 1 I think you can start Monk and take Cleric for heavy armor at level 2. Play max strength/max wisdom. I think 1 level of Cleric is probably the best for low level play. Fighter is an option, but if you want heavy armor then you are stuck with a Constitution save instead of a dex save. You can also go Ranger 2 and pick up heavy armor at Monk level 4 through a feat. Playing for high level I think Ranger 2 is probably the best course. Paladin is doable, but kind of difficult because you need a 13 dex, 13 Wisdom and a 13 charisma. Heavy Armor Master would be a great feat to combine with deflect attacks. [/QUOTE]
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Is a heavy armored monk feasible?
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