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General Tabletop Discussion
*Dungeons & Dragons
Is a heavy armored monk feasible?
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<blockquote data-quote="Clint_L" data-source="post: 9612248" data-attributes="member: 7035894"><p>Being able to impose disadvantage at will, as a bonus action, by itself basically doubles the effectiveness of every point of AC increase, So that +2 AC is now +4. as well as basically removing critical hits as a threat. On top of the monk being able to basically negate one hit per round, and give themselves temporary hit points as a free action before a tough fight, via uncanny metabolism. All of that is by level 2, before they get evasion, proficiency in all saving throws, on demand resistance to everything but force damage, etc. Monks are now also among the best grapplers in the game, giving them excellent control. There is tremendous synergy in how the monk package works together that make them both outstanding tanks and and outstanding skirmishers <em>at the same time</em>.</p><p></p><p>They need nerfs, not buffs.</p><p></p><p>At the highest levels, I agree that the heavy armour becomes worthless, but that's because at the highest levels 2024 monk is flat broken. IMO, but I have played one extensively.</p><p></p><p>Edit: but the specific math in the example to which I was responding was comparing them to a 2014 bear totem barbarian. That math isn't even close - the barbarian is basically just a big ball of HP. There are a few scenarios where it does better, but in general, the 2024 monk, any subclass, is much tougher to kill and has much better control and maneuverability, with better on demand offence, as well.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9612248, member: 7035894"] Being able to impose disadvantage at will, as a bonus action, by itself basically doubles the effectiveness of every point of AC increase, So that +2 AC is now +4. as well as basically removing critical hits as a threat. On top of the monk being able to basically negate one hit per round, and give themselves temporary hit points as a free action before a tough fight, via uncanny metabolism. All of that is by level 2, before they get evasion, proficiency in all saving throws, on demand resistance to everything but force damage, etc. Monks are now also among the best grapplers in the game, giving them excellent control. There is tremendous synergy in how the monk package works together that make them both outstanding tanks and and outstanding skirmishers [I]at the same time[/I]. They need nerfs, not buffs. At the highest levels, I agree that the heavy armour becomes worthless, but that's because at the highest levels 2024 monk is flat broken. IMO, but I have played one extensively. Edit: but the specific math in the example to which I was responding was comparing them to a 2014 bear totem barbarian. That math isn't even close - the barbarian is basically just a big ball of HP. There are a few scenarios where it does better, but in general, the 2024 monk, any subclass, is much tougher to kill and has much better control and maneuverability, with better on demand offence, as well. [/QUOTE]
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Is a heavy armored monk feasible?
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